Unverified50% confidenceSolutionExact time
The problem of character movement feeling 'unresponsive' is typically related to the numerical configuration of acceleration, angular velocity, and stopping distance; high acceleration combined with low angular velocity causes the character to overshoot corners, while too small a stopping distance causes jitter near the target point.
1
Sources
50%
Confidence
Long-term
Relevance
8/18/2026
First Seen
Sources
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