Unverified50% confidenceBenchmarkExact time
In the game development task, Soul high-tier spent 4% of the quota and took as long as 1 hour, but the game mechanics were disconnected from the rotation button and the visual parallax logic was not implemented.
1
Sources
50%
Confidence
Medium-term (~90 days)
Relevance
9/21/2026
First Seen
Valid until: 12/20/2026
Sources
Related Entities
Related Claims
UnverifiedIn a comparative test of 'building a retro game editor,' the single Agent took 20 minutes and cost $9, resulting in broken core functionality; the three-Agent system took 6 hours and cost $200, resulting in a feature-rich and actually playable product70% similarUnverifiedIn the 3D jelly interactive webpage task, Soul high-tier consumed 2% of the quota and took 40 minutes, with the rebound speed being too slow and triangular patching edges appearing on the surface.70% similarUnverified传统独立游戏开发中,经验丰富的开发者完成包含多场景、动画系统和关卡设计的三消原型需要4-8小时58% similarUnverifiedWith the context set to 65,000, Qwen3 27B took 2 hours and 15 minutes to generate a 3D game, averaging only 4.78 tokens per second.57% similar
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