Unverified50% confidenceFactExact time
Real-time inference requires the inference time per frame to be less than the inter-frame interval, for example 30fps corresponds to approximately 33 milliseconds.
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50%
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Long-term
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9/25/2026
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Related Claims
UnverifiedThe inference latency of the front-end lightweight model typically needs to be kept within 200 milliseconds to match the human perceptual threshold for real-time interaction.77% similarUnverifiedAt 60 FPS, the processing time window per frame is only approximately 16.67 milliseconds, and exceeding this causes frame drops or latency accumulation.77% similarUnverifiedReal-time game rendering must complete one frame within 16.67 milliseconds (60fps) or 8.33 milliseconds (120fps).75% similarUnverifiedVideo real-time processing typically requires completing single-frame processing within 33 milliseconds, whereas VLM inference latency far exceeds this requirement, and a pure VLM solution may be 10 to 100 times slower than real-time.75% similarUnverifiedIt is recommended to adjust the exception handling timeout of the large model node from the default 180 seconds to the platform maximum of 600 seconds, to avoid multimodal image input inference timeouts being incorrectly judged as failures.72% similar
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