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ModelAlphaStar

AlphaStar

An AI system developed by DeepMind to play StarCraft II, employing multi-agent self-play and league training mechanisms. In 2019, it reached the level of professional players, representing a significant breakthrough in applying deep reinforcement learning to complex real-time strategy games.

Timeline (last 90 days)

Oct 9

PPO is one of the underlying algorithmic choices for large-scale game AI projects such as OpenAI Five (Dota 2 AI) and AlphaStar.

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Oct 2

DeepMind developed AlphaGo and AlphaStar (StarCraft), while OpenAI developed a Dota 2 team battle AI

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Sep 27

The concept of league play was applied at scale in DeepMind's StarCraft II AI, AlphaStar.

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Sep 27

League play uses population diversity to avoid the rock-paper-scissors problem of cyclic dominance.

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Sep 27

DeepMind released AlphaStar in 2019, and its league consisted of three types of agents: main agents, main exploiters, and league exploiters.

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Sep 20

DeepMind's AlphaStar used StarCraft as a landmark environment for testing AI's comprehensive capabilities, and listed coping with the Fog of War as one of its core technical challenges.

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Sep 12

Oriol Vinyals is the VP of Research at DeepMind and was a central figure in projects such as AlphaStar and AlphaCode.

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Sep 11

The breakthrough in Atari deep reinforcement learning laid the methodological foundation for subsequent projects such as AlphaGo and AlphaStar.

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Sep 11

DeepMind's AlphaStar, OpenAI Five, and other milestone projects are built on top of games.

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Aug 30

AlphaStar reached the Grandmaster level in StarCraft II in 2019.

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1 more timeline events

All Facts (12)

Unverified

AlphaStar在2019年在《星际争霸II》欧服达到大师级水平(前0.15%),通过模仿学习与多智能体强化学习的结合实现

90%
Unverified

PPO is one of the underlying algorithmic choices for large-scale game AI projects such as OpenAI Five (Dota 2 AI) and AlphaStar.

50%
Unverified

DeepMind developed AlphaGo and AlphaStar (StarCraft), while OpenAI developed a Dota 2 team battle AI

50%
Unverified

League play uses population diversity to avoid the rock-paper-scissors problem of cyclic dominance.

50%
Unverified

The concept of league play was applied at scale in DeepMind's StarCraft II AI, AlphaStar.

50%
Unverified

DeepMind released AlphaStar in 2019, and its league consisted of three types of agents: main agents, main exploiters, and league exploiters.

50%
Unverified

DeepMind's AlphaStar used StarCraft as a landmark environment for testing AI's comprehensive capabilities, and listed coping with the Fog of War as one of its core technical challenges.

50%
Unverified

Oriol Vinyals is the VP of Research at DeepMind and was a central figure in projects such as AlphaStar and AlphaCode.

50%
Unverified

The breakthrough in Atari deep reinforcement learning laid the methodological foundation for subsequent projects such as AlphaGo and AlphaStar.

50%
Unverified

DeepMind's AlphaStar, OpenAI Five, and other milestone projects are built on top of games.

50%
Unverified

AlphaStar reached the Grandmaster level in StarCraft II in 2019.

50%
Unverified

Milestones in modern game AI research include DeepMind's DQN demonstrating deep reinforcement learning on Atari games in 2013, AlphaGo defeating the Go world champion in 2016, OpenAI Five defeating professional teams in Dota 2 in 2019, and AlphaStar reaching Grandmaster level in StarCraft II in 2019.

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