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ProductAnimatableBody2D

Animatable Body 2D

A physics node in the Godot game engine. It is a body that moves on its own but is not affected by gravity or pushed by collisions, commonly used for moving platforms and other animated objects whose physics must stay synchronized.

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Oct 30

To implement a moving platform you should use an Animatable Body 2D plus a tween animation that runs on physics frames, and set the tween process mode to physics so that the character can stand on it stably.

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