Audio-Reactive Shader
A computer graphics shader technique in which visual parameters are driven in real time by the frequency or amplitude of an audio signal.
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In the planetarium scene of the demo, the stars in the dome are driven by an audio-reactive shader, pulsing to the rhythm of the on-device Gemini Nano narration.
An audio-reactive shader is a class of rendering program that runs on the GPU, passing the spectral data of an audio signal (such as the energy values of each frequency band extracted via FFT) as uniform variables into a vertex or fragment shader, causing the properties of visual elements to change in real time with the rhythm of the sound.
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An audio-reactive shader is a class of rendering program that runs on the GPU, passing the spectral data of an audio signal (such as the energy values of each frequency band extracted via FFT) as uniform variables into a vertex or fragment shader, causing the properties of visual elements to change in real time with the rhythm of the sound.
50%UnverifiedIn the planetarium scene of the demo, the stars in the dome are driven by an audio-reactive shader, pulsing to the rhythm of the on-device Gemini Nano narration.
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