Baldur's Gate
A classic CRPG series based on Dungeons & Dragons rules. BioWare's work on the series brought the studio early recognition in the CRPG field. The games adapt the tabletop rule set for real-time-with-pause combat and party management, and the series later continued under other developers.
Timeline (last 90 days)
BioWare's representative works include the Baldur's Gate series, Star Wars: Knights of the Old Republic, the Mass Effect trilogy, and the Dragon Age series.
BioWare first made its name in the CRPG field with the Baldur's Gate series in its early days, was later acquired by Elevation Partners, and in 2007 was folded into EA along with that investment firm.
The companion loyalty system refers to accumulating companions' trust by completing quests and conversations to unlock exclusive storylines, abilities or ending branches; it first took root in Baldur's Gate and matured in Mass Effect 2.
In traditional CRPGs, persuasion or debate is usually reduced to a skill check, such as the dialogue dice rolls in the Baldur's Gate series.
The virtue system design in Ultima directly influenced how the later Might and Magic, Baldur's Gate, and The Witcher series handled moral choices.
The Forgotten Realms is the best-known official Dungeons & Dragons setting and serves as the backdrop for most mainstream adaptations, including the Baldur's Gate video game series.
Diablo II, Baldur's Gate, and Hades all use an isometric perspective.
The classic games Diablo II and Baldur's Gate, as well as the more recent Hades, all use an isometric perspective.
All Facts (8)
BioWare's representative works include the Baldur's Gate series, Star Wars: Knights of the Old Republic, the Mass Effect trilogy, and the Dragon Age series.
50%UnverifiedBioWare first made its name in the CRPG field with the Baldur's Gate series in its early days, was later acquired by Elevation Partners, and in 2007 was folded into EA along with that investment firm.
50%UnverifiedThe companion loyalty system refers to accumulating companions' trust by completing quests and conversations to unlock exclusive storylines, abilities or ending branches; it first took root in Baldur's Gate and matured in Mass Effect 2.
50%UnverifiedIn traditional CRPGs, persuasion or debate is usually reduced to a skill check, such as the dialogue dice rolls in the Baldur's Gate series.
50%UnverifiedThe virtue system design in Ultima directly influenced how the later Might and Magic, Baldur's Gate, and The Witcher series handled moral choices.
50%UnverifiedThe Forgotten Realms is the best-known official Dungeons & Dragons setting and serves as the backdrop for most mainstream adaptations, including the Baldur's Gate video game series.
50%UnverifiedDiablo II, Baldur's Gate, and Hades all use an isometric perspective.
50%UnverifiedThe classic games Diablo II and Baldur's Gate, as well as the more recent Hades, all use an isometric perspective.
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