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ProductBattle Drones RTS

Battle Drones

A browser-based real-time strategy game developed by Simon Willison using AI programming tools. It supports play on mobile phones and includes 3D models, randomly generated maps, matches against AI opponents, and sonic-based multiplayer networking.

Timeline (last 90 days)

Oct 21

Simon Willison released a mobile real-time strategy (RTS) game called Battle Drones under the Apache 2.0 license.

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Oct 21

Less than a day after Battle Drones was released, a fork called Panache appeared.

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Oct 21

The Goliath unit in the original Battle Drones is a blue mech with shoulder-mounted missile launchers; in the Panache version, the same unit has been redesigned with a golden steampunk look.

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Oct 21

Both Battle Drones and Panache provide model showcase pages that allow item-by-item comparison.

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Oct 20

The win rate of factions that trail by more than 800 resources in scrap and come back to win rose from 24% to 46%.

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Oct 20

In the v5–v9 stages, three.js was used to port the game to 3D, and all 3D models were built directly by Claude in TypeScript code.

Unverified50%
Oct 20

v10 added an agent battles mode, in which two LLMs obtain information within the fog of war through tool interfaces and control troops to fight each other, and the project includes complete battle replays and debugging tools.

Unverified50%
Oct 20

Simon Willison developed the game Battle Drones with 321 commits and 12 major versions.

Unverified50%
Oct 20

Battle Drones unexpectedly became an offline-capable PWA, and the author found on a plane that it could be played directly from the phone's cache.

Unverified50%
Oct 20

There are no audio files in the project at all; the music is entirely generated by code, changes with the map, and intensifies when combat is fierce.

Unverified50%

4 more timeline events

All Facts (14)

Unverified

Both Battle Drones and Panache provide model showcase pages that allow item-by-item comparison.

50%
Unverified

The Goliath unit in the original Battle Drones is a blue mech with shoulder-mounted missile launchers; in the Panache version, the same unit has been redesigned with a golden steampunk look.

50%
Unverified

The final game includes 9 types of buildings, 7 types of ground vehicles, 6 types of air vehicles, and 3 types of infantry, all as 3D models built entirely in code.

50%
Unverified

In 1,200 AI-versus-AI tests on Normal difficulty, the proportion of matches still undecided after 25 minutes dropped from 14% to 0.9%.

50%
Unverified

The win rate of factions that trail by more than 800 resources in scrap and come back to win rose from 24% to 46%.

50%
Unverified

In the v5–v9 stages, three.js was used to port the game to 3D, and all 3D models were built directly by Claude in TypeScript code.

50%
Unverified

v10 added an agent battles mode, in which two LLMs obtain information within the fog of war through tool interfaces and control troops to fight each other, and the project includes complete battle replays and debugging tools.

50%
Unverified

Simon Willison developed the game Battle Drones with 321 commits and 12 major versions.

50%
Unverified

There are no audio files in the project at all; the music is entirely generated by code, changes with the map, and intensifies when combat is fierce.

50%
Unverified

v12 implemented sound-based multiplayer, where two devices can sync game state as long as they are close enough for the microphones to hear each other.

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Unverified

Battle Drones is a real-time strategy game playable in the browser, supporting both mobile and desktop devices.

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Unverified

Less than a day after Battle Drones was released, a fork called Panache appeared.

50%
Unverified

Simon Willison released a mobile real-time strategy (RTS) game called Battle Drones under the Apache 2.0 license.

50%
Unverified

Battle Drones unexpectedly became an offline-capable PWA, and the author found on a plane that it could be played directly from the phone's cache.

50%

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