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ProductBlood on the Clocktower

Blood on the Clocktower

A social deduction board game moderated by a storyteller, in which players take on different roles and use abilities and reasoning to identify the evil faction. Its rules are relatively complex.

Timeline (last 90 days)

Oct 15

A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.

Unverified50%
Oct 4

The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.

Unverified50%
Oct 4

The Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it

Unverified50%
Oct 4

One fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules

Unverified50%
Oct 4

Blood on the Clocktower is a board game centered on social deduction

Unverified50%
Oct 4

Once a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games

Unverified50%
Oct 4

In this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption

Unverified50%
Oct 4

The Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night

Unverified50%

All Facts (8)

Unverified

A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.

50%
Unverified

The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.

50%
Unverified

The Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it

50%
Unverified

One fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules

50%
Unverified

Once a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games

50%
Unverified

Blood on the Clocktower is a board game centered on social deduction

50%
Unverified

The Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night

50%
Unverified

In this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption

50%

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