Blood on the Clocktower
A social deduction board game moderated by a storyteller, in which players take on different roles and use abilities and reasoning to identify the evil faction. Its rules are relatively complex.
Timeline (last 90 days)
A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.
The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.
The Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it
One fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules
Blood on the Clocktower is a board game centered on social deduction
Once a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games
In this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption
The Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night
All Facts (8)
A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.
50%UnverifiedThe "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.
50%UnverifiedThe Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it
50%UnverifiedOne fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules
50%UnverifiedOnce a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games
50%UnverifiedBlood on the Clocktower is a board game centered on social deduction
50%UnverifiedThe Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night
50%UnverifiedIn this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption
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