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ConceptConway's Game of Life

Conway's Game of Life

A two-dimensional cellular automaton proposed by the British mathematician John Conway in 1970, in which each cell's next state is determined by the number of surviving neighbors. With only four rules it gives rise to complex structures such as gliders and pulsars, making it a classic example of how simple rules produce complex behavior.

Timeline (last 90 days)

Oct 14

The student has completed four projects: an ultrasonic smart blind cane, a gesture recognition system, Conway's Game of Life, and a forensic investigation game.

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Oct 14

Conway's Game of Life is a two-dimensional cellular automaton proposed by British mathematician John Conway in 1970.

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Oct 14

The rules of Conway's Game of Life are: a live cell with fewer than 2 or more than 3 neighbors dies, one with exactly 2 or 3 continues to live, and a dead cell with exactly 3 live neighbors comes back to life.

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Oct 14

Conway's Game of Life can give rise to complex structures such as gliders and pulsars.

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Oct 10

Conway's Game of Life is a two-dimensional grid system in which each cell has only two states—alive or dead—with extremely simple rules (e.g., a dead cell with exactly three live neighbors comes back to life), and complexity can emerge after running for multiple steps.

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Oct 8

Conway's Game of Life was invented by mathematician John Horton Conway in 1970.

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