DirectX 12
A low-level graphics and compute API introduced by Microsoft for high-performance GPU rendering on the Windows platform.
Core Facts
Timeline (last 90 days)
Advanced Shader Delivery technology uses the low-level capabilities of DirectX 12 to move shader compilation tasks for different hardware combinations to the cloud in advance.
DirectX 12 introduced pipeline state objects (PSOs) and a shader cache mechanism, allowing drivers and games to store compilation results on disk and reuse them directly next time.
The Advanced Shader Delivery mechanism depends on the game itself supporting DirectX 12 and this technology, and the actual effect depends on developers' progress in adapting to it.
wgpu is a cross-platform graphics API library based on the WebGPU standard that can run GPU computation and rendering on underlying backends such as Vulkan, Metal, and DirectX 12.
The graphics APIs used by the PS5 are named GNM (low-level) and GNMX (high-level wrapper), which are Sony proprietary interfaces with no publicly available specification documents.
All Facts (5)
The graphics APIs used by the PS5 are named GNM (low-level) and GNMX (high-level wrapper), which are Sony proprietary interfaces with no publicly available specification documents.
65%UnverifiedAdvanced Shader Delivery technology uses the low-level capabilities of DirectX 12 to move shader compilation tasks for different hardware combinations to the cloud in advance.
50%UnverifiedDirectX 12 introduced pipeline state objects (PSOs) and a shader cache mechanism, allowing drivers and games to store compilation results on disk and reuse them directly next time.
50%UnverifiedThe Advanced Shader Delivery mechanism depends on the game itself supporting DirectX 12 and this technology, and the actual effect depends on developers' progress in adapting to it.
50%Unverifiedwgpu is a cross-platform graphics API library based on the WebGPU standard that can run GPU computation and rendering on underlying backends such as Vulkan, Metal, and DirectX 12.
50%