[KongchangAI]
Concept

DirectX 12

A low-level graphics and compute API introduced by Microsoft for high-performance GPU rendering on the Windows platform.

Core Facts

Timeline (last 90 days)

Oct 21

Advanced Shader Delivery technology uses the low-level capabilities of DirectX 12 to move shader compilation tasks for different hardware combinations to the cloud in advance.

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Oct 21

DirectX 12 introduced pipeline state objects (PSOs) and a shader cache mechanism, allowing drivers and games to store compilation results on disk and reuse them directly next time.

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Oct 21

The Advanced Shader Delivery mechanism depends on the game itself supporting DirectX 12 and this technology, and the actual effect depends on developers' progress in adapting to it.

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Oct 8

wgpu is a cross-platform graphics API library based on the WebGPU standard that can run GPU computation and rendering on underlying backends such as Vulkan, Metal, and DirectX 12.

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Oct 4

The graphics APIs used by the PS5 are named GNM (low-level) and GNMX (high-level wrapper), which are Sony proprietary interfaces with no publicly available specification documents.

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All Facts (5)

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