Duperie
A single-player social deduction game featuring a grid-based town map and a character ability system. Players gather intelligence on characters and mark connections on a deduction board to identify the culprit. Its core mechanic shifts traditional social deduction from person-versus-person to person-versus-system.
Timeline (last 90 days)
The YouTube channel Duperie released a gameplay tutorial showcasing a game called "Duperie."
The game mechanics of "Duperie" are "deduction board + character abilities," compressing the core fun of social deduction into a puzzle system that can be practiced single-player.
The basic gameplay of "Duperie" revolves around a grid-based town map, with a character living in each cell, and the characters possess their own information abilities.
In "Duperie," the priest can learn whether there is an evil character nearby, the bloodhound points out the direction of the nearest evil character, and the mathematician hints at the positional relationship of evil characters through numbers.
In "Duperie," the thug lies outright, giving completely false information.
In "Duperie," the bartender turns an innocent character into a "drunkard," and the drunkard does not know he has been transformed and will speak to others under a false identity.
In "Duperie," the poisoner contaminates adjacent innocent characters, causing the information they provide to be wrong.
In "Duperie," the ghost can hide its own character information, making investigation results ambiguous.
In the game, each character in principle appears only once. If two characters with the same name appear on the board, at least one of them is a disguised evil character.
Unlocking characters advances in-game time, and the advance of time may trigger murder events (for example, the surgeon may kill an innocent at the 12th hour, and the serial killer kills one adjacent good person every 9 hours).
3 more timeline events
All Facts (13)
"Duperie" is closer to a logic puzzle game with a social shell than to a party game like "Among Us."
50%UnverifiedThe game mechanics of "Duperie" are "deduction board + character abilities," compressing the core fun of social deduction into a puzzle system that can be practiced single-player.
50%UnverifiedThe basic gameplay of "Duperie" revolves around a grid-based town map, with a character living in each cell, and the characters possess their own information abilities.
50%UnverifiedIn "Duperie," the priest can learn whether there is an evil character nearby, the bloodhound points out the direction of the nearest evil character, and the mathematician hints at the positional relationship of evil characters through numbers.
50%UnverifiedIn "Duperie," the thug lies outright, giving completely false information.
50%UnverifiedIn "Duperie," the bartender turns an innocent character into a "drunkard," and the drunkard does not know he has been transformed and will speak to others under a false identity.
50%UnverifiedIn "Duperie," the poisoner contaminates adjacent innocent characters, causing the information they provide to be wrong.
50%UnverifiedIn "Duperie," the ghost can hide its own character information, making investigation results ambiguous.
50%UnverifiedIn the game, each character in principle appears only once. If two characters with the same name appear on the board, at least one of them is a disguised evil character.
50%UnverifiedUnlocking characters advances in-game time, and the advance of time may trigger murder events (for example, the surgeon may kill an innocent at the 12th hour, and the serial killer kills one adjacent good person every 9 hours).
50%UnverifiedIf you unlock a certain key character too early and that character is subsequently killed, you will permanently lose that character's information.
50%UnverifiedThe game "Duperie" has now been officially released.
50%UnverifiedThe YouTube channel Duperie released a gameplay tutorial showcasing a game called "Duperie."
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