GameManager
A singleton or service pattern in game development that manages global game state, including levels, currency, progress and save data.
Timeline (last 90 days)
When GameManager in the article reads a JSON save, if the file does not exist or the JSON is corrupted, it needs to fall back to default values and log a warning with push_warning, and must not crash.
The HUD data in the article comes from signals connected to the health component's health changes and GameManager's coin changes and should not be polled in per-frame processing; text may only use theme font sizes 12 or 24, at 4 pixels from the screen edge.
The settings menu in the article contains two sliders for music volume and sound effect volume, ranging from 0 to 1 in steps of 0.05, converted with Linear to dB and applied to the corresponding bus, muted directly when the value is less than or equal to 0.001, and saved when the menu is closed.
All Facts (3)
When GameManager in the article reads a JSON save, if the file does not exist or the JSON is corrupted, it needs to fall back to default values and log a warning with push_warning, and must not crash.
50%UnverifiedThe HUD data in the article comes from signals connected to the health component's health changes and GameManager's coin changes and should not be polled in per-frame processing; text may only use theme font sizes 12 or 24, at 4 pixels from the screen edge.
50%UnverifiedThe settings menu in the article contains two sliders for music volume and sound effect volume, ranging from 0 to 1 in steps of 0.05, converted with Linear to dB and applied to the corresponding bus, muted directly when the value is less than or equal to 0.001, and saved when the menu is closed.
50%