[KongchangAI]
ModelGLB-3D-Coder

GLB-3D-Coder

A 4B-parameter code generation model trained on Qwen3.5-4B that generates Three.js scene code with GLB export, used to produce 3D assets directly importable into game engines from natural language descriptions.

Timeline (last 90 days)

Nov 2

GLB-3D-Coder is a code generation model with 4B parameters that can export 3D assets in GLB format by writing Three.js scene code.

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Nov 2

GLB-3D-Coder is trained based on Qwen3.5-4B.

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Nov 2

The assets generated by GLB-3D-Coder can be imported into game engines such as Godot, and the author demonstrated cases of assets already imported into Godot.

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Nov 2

The author states that English prompts worked best in testing, and recommends using the system prompt in the model card together with a one-sentence natural language description.

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Nov 2

The author recommends inference parameters of temperature 0.8, top-k 40, top-p 0.95, and min-p 0.

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Nov 2

Most generations succeeded on the first attempt, but some still require retries or minor code modifications.

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Nov 2

The current release is the first functional checkpoint, training is still ongoing, and the author expects training to be completed by the evening of the next day (UTC).

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Nov 2

The author promises to release the complete Safetensors weights and the training dataset once training is complete.

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Nov 2

A parameter count of 4B means the model can run on consumer-grade hardware, lowering the barrier to experimentation for individual developers.

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Nov 2

For objects with relatively simple asset structures and clear semantics, the model performs more reliably; when facing scenes with complex descriptions and unique structures, the probability of rework increases.

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