[KongchangAI]
Concept

HoloBoxing

A method for training humanoid robot boxing strategies. It freezes a pretrained whole-body controller and trains only a lightweight planner, enabling rapid training on consumer-grade GPUs; it belongs to the hierarchical control paradigm.

Timeline (last 90 days)

Nov 1

The HoloBoxing project, shared on Reddit, provides a method for training a humanoid boxing strategy from scratch on a consumer-grade GPU.

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Nov 1

HoloBoxing needs only 7 minutes to train a complete humanoid boxing strategy (on a single consumer-grade GPU).

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Nov 1

HoloBoxing adopts a hierarchical control architecture: freezing a pretrained whole-body controller and training only a compact upper-layer planner.

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Nov 1

Freezing the whole-body controller and training only the upper-layer planner can avoid the catastrophic forgetting common in end-to-end training.

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Nov 1

HoloBoxing's 7-minute training time is achieved because gradients only pass through the lightweight planner, making backpropagation extremely cheap.

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Nov 1

The HoloBoxing project has open-sourced both its code and its paper.

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