[KongchangAI]
Product

Kimodo CPP

A C++ port of Kimodo contributed by developer Richard Pellentropi. It enables the Kimodo animation generation model to run on CPU-only hardware or devices with as little as 2 GB of VRAM, substantially lowering the hardware requirements compared to the original implementation.

Timeline (last 90 days)

Sep 26

Kimodo CPP is a C++ port of Kimodo contributed by developer Richard Pellentropi, enabling it to run on pure CPU or devices with very low VRAM

Unverified50%
Sep 26

Kimodo CPP requires as little as 2GB of VRAM to run and is not as sensitive to increases in VRAM as the original version

Unverified50%
Sep 26

Kimodo CPP takes approximately 5 minutes to generate a 3-second animation on pure CPU or with 2–4GB of VRAM

Unverified50%
Sep 26

Kimodo CPP still requires a minimum of 4GB of RAM, and the model weights themselves occupy approximately 25GB of storage space

Unverified50%
Sep 26

Kimodo CPP is hosted on GitHub and designed for Linux by default; Windows installation dependencies include C++ Build Tools, Vulkan SDK, Golang, and Git

Unverified50%
Sep 26

Running Kimodo CPP requires downloading the Kimodo GGML weights for Llama 3 as well as the skeleton model used to drive it

Unverified50%
Sep 26

The initial release of Kimodo CPP only supports the SMPLX skeleton, and its license is a non-commercial research license that does not permit commercial use

Unverified50%
Sep 26

Kimodo CPP currently supports four skeletons; in addition to SMPLX, Soma and G1 skeletons are also available

Unverified50%
Sep 26

Kimodo CPP defaults to 20 inference steps, supports both GUI and command-line operation, and can be forced to use CPU computation via a parameter

Unverified50%
Sep 26

The latest version of Kimodo CPP natively supports exporting GLB format in the UI, whereas earlier versions could not export GLB

Unverified50%

1 more timeline events

All Facts (11)

Unverified

Kimodo CPP is a C++ port of Kimodo contributed by developer Richard Pellentropi, enabling it to run on pure CPU or devices with very low VRAM

50%
Unverified

Kimodo CPP requires as little as 2GB of VRAM to run and is not as sensitive to increases in VRAM as the original version

50%
Unverified

Kimodo CPP takes approximately 5 minutes to generate a 3-second animation on pure CPU or with 2–4GB of VRAM

50%
Unverified

Kimodo CPP still requires a minimum of 4GB of RAM, and the model weights themselves occupy approximately 25GB of storage space

50%
Unverified

Kimodo CPP is hosted on GitHub and designed for Linux by default; Windows installation dependencies include C++ Build Tools, Vulkan SDK, Golang, and Git

50%
Unverified

Running Kimodo CPP requires downloading the Kimodo GGML weights for Llama 3 as well as the skeleton model used to drive it

50%
Unverified

The initial release of Kimodo CPP only supports the SMPLX skeleton, and its license is a non-commercial research license that does not permit commercial use

50%
Unverified

Kimodo CPP currently supports four skeletons; in addition to SMPLX, Soma and G1 skeletons are also available

50%
Unverified

Kimodo CPP defaults to 20 inference steps, supports both GUI and command-line operation, and can be forced to use CPU computation via a parameter

50%
Unverified

The latest version of Kimodo CPP natively supports exporting GLB format in the UI, whereas earlier versions could not export GLB

50%
Unverified

Animations generated by Kimodo CPP currently have no finger animation, and the hands are essentially in a relaxed pose

50%

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