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ProductNintendo 64

N64

A 64-bit home video game console released by Nintendo in 1996, using a MIPS R4300i CPU and an SGI RCP coprocessor and noted for its 3D graphics capabilities.

Timeline (last 90 days)

Oct 12

The data volume of pre-baked vertex animation grows exponentially with the number of deformation dimensions, and the permutations and combinations would quickly exhaust the N64 cartridge and memory.

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Oct 12

Procedural deformation stores only one base mesh and a small number of control parameters, and at runtime the displacement of each vertex is computed in real time by the CPU or RSP.

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Oct 12

The N64 uses a MIPS R4300i CPU (about 93.75MHz) plus an SGI-designed RCP coprocessor, the latter divided into the RSP, responsible for geometry transformation, and the RDP, responsible for pixel filling.

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Oct 12

The N64 console has only 4MB of RDRAM (expandable to 8MB via the Expansion Pak), cartridges commonly hold 8MB to 32MB, and the texture cache is only 4KB.

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Oct 12

Back then, Nintendo's first-party teams widely adopted a "trade computation for storage" strategy, including procedurally generating geometry, procedurally generating textures, and trimming polygon counts.

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Sep 10

The Legend of Zelda: Ocarina of Time was originally released on the N64 platform in 1998.

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