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Order of the Sinking Star

An independent game marketed for its extreme scale and mechanical complexity, with a reported full playthrough length of up to 500 hours. It has drawn controversy for its obscure rules and steep learning curve.

Timeline (last 90 days)

Oct 22

The crystal-swapping puzzle in "Order of the Sinking Star" requires players to move all 16 crystals to their target positions on an 11×11 board using the minimum number of commands.

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Oct 16

The media's assessment of "Order of the Sinking Star" is "as complex and exhausting as it sounds."

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Oct 16

"Order of the Sinking Star" does not win through graphics or story, but builds a unique barrier through layer upon layer of stacked systems, obscure rules, and an extremely long playthrough.

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Oct 16

Calculated at 2 hours of play per day, 500 hours amounts to 250 days, more than 8 months.

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Oct 16

The indie game "Order of the Sinking Star" is reportedly able to reach 500 hours of full gameplay.

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Oct 16

"Order of the Sinking Star" throws out a large number of rules at once, making the initial challenge curve suddenly far exceed the skill starting point of the vast majority of players, causing players to remain in the anxiety zone for a long time.

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Oct 16

The attitude of the community and media toward "Order of the Sinking Star" is: even Hacker News users, who have a natural interest in complex systems, take a reserved attitude toward "complexity for complexity's sake."

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Oct 16

The discussion post for "Order of the Sinking Star" on Hacker News has the ID 50072119.

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