Quake
A first-person shooter game and its engine released by id Software in 1996. It is a milestone in the history of 3D game engine development, known for high-performance rendering and online multiplayer.
Timeline (last 90 days)
When the classic Quake and Doom run in pure software mode on modern hardware, their frame rate performance is still surprising today.
At QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.
Michael Abrash's assembly-level optimization of the Quake engine doubled the frame rate, and without this optimization, Quake might not have been released at all.
Quake's famous fast inverse square root algorithm is a classic example of code written for extreme performance that is nearly impossible to read directly.
All Facts (4)
When the classic Quake and Doom run in pure software mode on modern hardware, their frame rate performance is still surprising today.
50%UnverifiedMichael Abrash's assembly-level optimization of the Quake engine doubled the frame rate, and without this optimization, Quake might not have been released at all.
50%UnverifiedQuake's famous fast inverse square root algorithm is a classic example of code written for extreme performance that is nearly impossible to read directly.
50%UnverifiedAt QuakeCon, Fabien Sanglard had lunch with developers including John Carmack, John Romero, Tom Hall, and Adrian Carmack, and they talked about Michael Abrash's assembly-level optimization of the Quake engine.
50%