[KongchangAI]
ProductQwen Gyre

QwenGyre

An open-source elastic reinforcement learning training framework from the Qwen team, designed for ultra-long-horizon agents. It handles extreme long-horizon agent training through elastic scheduling and prefix-sharing trajectory trees, and supports dynamic GPU reallocation between rollout and training. The framework targets agent workloads whose episodes far exceed conventional training lengths, aiming to sustain both throughput and policy freshness throughout extended training runs.

Timeline (last 90 days)

Oct 13

Alibaba open-sourced a framework called QwenGyre, aimed at solving the problem of GPUs idling while waiting during long-task agent training, using asynchronous scheduling to let agents complete training while executing long tasks.

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Oct 13

The core mechanism of QwenGyre is to split the GPU into independent compute units, where units that finish first enter training first, and the state and cache of units that have not finished their tasks are migrated for subsequent continuation, thereby reducing GPU idle time.

Unverified50%
Oct 12

QwenGyre targets rollouts of nearly 1M tokens and on the order of several hours.

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Oct 12

QwenGyre supports unmodified black-box harnesses, that is, agents run in real, unmodified toolchains, and the training system observes and collects signals from the outside.

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Oct 12

The source material did not disclose QwenGyre's specific algorithm details, reward design, or training-benefit data.

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Oct 12

QwenGyre still scores partially completed progress after a task times out, so that unfinished branches can also contribute gradient signals.

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Oct 12

QwenGyre was validated on the large-scale MoE model Qwen3.8-2.4T-A95B, with a single rollout on the order of about 700,000 tokens.

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Oct 12

The Qwen team has open-sourced QwenGyre, an elastic reinforcement learning framework for ultra-long-horizon agent training (XLong agent training).

Unverified50%
Oct 12

The link to the QwenGyre paper is arxiv.org/abs/2609.33848.

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Oct 12

On the NL2RepoBench benchmark, QwenGyre raised the score from 52.5% to 58.5% in 48 steps, and end-to-end training time was shortened by about 44% compared with the Async scheme.

Unverified50%

4 more timeline events

All Facts (14)

Unverified

The core mechanism of QwenGyre is to split the GPU into independent compute units, where units that finish first enter training first, and the state and cache of units that have not finished their tasks are migrated for subsequent continuation, thereby reducing GPU idle time.

50%
Unverified

QwenGyre targets rollouts of nearly 1M tokens and on the order of several hours.

50%
Unverified

QwenGyre supports unmodified black-box harnesses, that is, agents run in real, unmodified toolchains, and the training system observes and collects signals from the outside.

50%
Unverified

The source material did not disclose QwenGyre's specific algorithm details, reward design, or training-benefit data.

50%
Unverified

QwenGyre's Trajectory Processor organizes Agent forked execution trajectories into a prefix-shared trajectory tree to reduce sample redundancy and obtain a bounded, deduplicated set of training samples.

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Unverified

QwenGyre still scores partially completed progress after a task times out, so that unfinished branches can also contribute gradient signals.

50%
Unverified

QwenGyre was validated on the large-scale MoE model Qwen3.8-2.4T-A95B, with a single rollout on the order of about 700,000 tokens.

50%
Unverified

The link to the QwenGyre paper is arxiv.org/abs/2609.33848.

50%
Unverified

On the NL2RepoBench benchmark, QwenGyre raised the score from 52.5% to 58.5% in 48 steps, and end-to-end training time was shortened by about 44% compared with the Async scheme.

50%
Unverified

The core design of QwenGyre includes two parts: the Elastic Scheduler and the Trajectory Processor.

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Unverified

Compared with the Colocate scheduling scheme, QwenGyre brings up to a 1.85× speedup, and compared with the Async scheme it brings a 1.78× speedup.

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Unverified

QwenGyre's Elastic Scheduler does not interrupt tasks that are currently executing when reallocating GPUs, avoiding invalidated trajectories.

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Unverified

Alibaba open-sourced a framework called QwenGyre, aimed at solving the problem of GPUs idling while waiting during long-task agent training, using asynchronous scheduling to let agents complete training while executing long tasks.

50%
Unverified

The Qwen team has open-sourced QwenGyre, an elastic reinforcement learning framework for ultra-long-horizon agent training (XLong agent training).

50%

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