[KongchangAI]
Model

Splat2Act

An automated real-to-sim-to-real pipeline for personalizing robot manipulation policies. It uses 3D Gaussian Splatting to construct a digital twin, automatically generates demonstration data through simulation, and adapts pre-trained vision-language-action (VLA) policies to user-specific scenes and objects.

Timeline (last 90 days)

Oct 12

The general-purpose policy model π_{0.5} has a grasping success rate of 0% in real deployment scenarios without adaptation.

Unverified50%
Oct 12

Splat2Act is an automated pipeline whose core concept is real-to-sim-to-real, allowing users to scan a scene with a phone and photograph objects in order to personalize a pre-trained VLA policy to a specific scene and set of objects.

Unverified50%
Oct 12

Splat2Act directly handles building-scale indoor environments, whereas prior real-to-sim methods mostly reconstruct only small-scale scenes such as individual tabletops.

Unverified50%
Oct 12

Splat2Act uses 3D Gaussian splatting to construct photorealistic digital twins while also generating collision geometry for physical interaction in simulation.

Unverified50%
Oct 12

The research team applied the pipeline to 101 scanned campus environments, with a median navigable area of 104.87 square meters and an average of 7 receptacles per environment.

Unverified50%
Oct 12

The Splat2Act pipeline produced 852 receptacles and more than 68,000 grasping demonstration data entries.

Unverified50%
Oct 12

Splat2Act's fine-tuning of π_{0.5} is divided into two stages: the first stage adapts to hundreds of common object assets, and the second stage personalizes to the user's own objects and optimizes for the specific receptacle grasping task.

Unverified50%
Oct 12

After training through the complete pipeline, the strongest personalized policy achieves an overall grasping success rate of 62.5% in the target scene.

Unverified50%
Oct 12

The research team deployed the policy on a real Stretch 3 robot, achieving a 63.9% success rate on a subset of 12 tasks, compared to a simulation success rate of 66.7% on those same tasks.

Unverified50%
Oct 12

The difference between Splat2Act's simulation success rate and real-robot success rate is less than 3 percentage points, primarily because the 3DGS reconstruction produces visual inputs with nearly the same distribution as the real scene, fundamentally compressing the visual domain gap.

Unverified50%

1 more timeline events

All Facts (11)

Unverified

The general-purpose policy model π_{0.5} has a grasping success rate of 0% in real deployment scenarios without adaptation.

50%
Unverified

Splat2Act is an automated pipeline whose core concept is real-to-sim-to-real, allowing users to scan a scene with a phone and photograph objects in order to personalize a pre-trained VLA policy to a specific scene and set of objects.

50%
Unverified

Splat2Act directly handles building-scale indoor environments, whereas prior real-to-sim methods mostly reconstruct only small-scale scenes such as individual tabletops.

50%
Unverified

Splat2Act uses 3D Gaussian splatting to construct photorealistic digital twins while also generating collision geometry for physical interaction in simulation.

50%
Unverified

The research team applied the pipeline to 101 scanned campus environments, with a median navigable area of 104.87 square meters and an average of 7 receptacles per environment.

50%
Unverified

The Splat2Act pipeline produced 852 receptacles and more than 68,000 grasping demonstration data entries.

50%
Unverified

Splat2Act's fine-tuning of π_{0.5} is divided into two stages: the first stage adapts to hundreds of common object assets, and the second stage personalizes to the user's own objects and optimizes for the specific receptacle grasping task.

50%
Unverified

After training through the complete pipeline, the strongest personalized policy achieves an overall grasping success rate of 62.5% in the target scene.

50%
Unverified

The research team deployed the policy on a real Stretch 3 robot, achieving a 63.9% success rate on a subset of 12 tasks, compared to a simulation success rate of 66.7% on those same tasks.

50%
Unverified

The difference between Splat2Act's simulation success rate and real-robot success rate is less than 3 percentage points, primarily because the 3DGS reconstruction produces visual inputs with nearly the same distribution as the real scene, fundamentally compressing the visual domain gap.

50%
Unverified

Traditional methods for mitigating the sim-to-real gap include domain randomization and domain adaptation; Splat2Act adopts a technical approach of replacing randomization with photorealistic reconstruction of the real scene.

50%

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