[KongchangAI]
Product

survev

survev is an open-source clone of the game surviv.io, supporting multiplayer battle royale gameplay. It is frequently used as a research environment for multi-agent reinforcement learning, providing a controllable testbed for studying competition, cooperation, and emergent behavior among learning agents.

Timeline (last 90 days)

Oct 13

On Reddit, a developer shared an experiment using MAPPO to train a 4-person squad to play survev (an open-source surviv.io clone), and released a 40-second gameplay clip.

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Oct 13

survev is an open-source surviv.io clone in which every character in a match is controlled by an AI bot.

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Oct 13

In the experiment, the four squad members share the same actor network, with agent id used as input to distinguish identities.

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Oct 13

The actor's input is strictly identical to that of the real game client: about 1.4k-dimensional features, two 24x24 local grids, and a minimap, processed by a small CNN, with set encoding for up to 12 visible enemies, then fed into a 256-dimensional GRU for temporal memory.

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Oct 13

The actor's input is consistent with that of the real client, so the same network can be packaged as a browser extension and run directly, without needing a server backdoor.

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Oct 13

Privileged state (global enemy positions, full health overview, etc.) is fed only to the centralized critic, to reduce variance during training.

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Oct 13

The action space is divided into three layers: first select intent (looting, exploring, finding cover, peeking, retreating, regrouping, pushing, entering the zone, etc.), then select target, and finally select the specific action (gun, melee, grenade, smoke, healing).

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Oct 13

The squad shares a single team reward, and the reward terms include damage dealt and taken, knockdowns and kills, final ranking, plus team cooperation terms such as focus fire, crossfire, and rescue.

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Oct 13

The author did not disclose the code and all details, on the grounds that once disclosed, this kind of bot could be used for cheating on public servers.

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All Facts (9)

Unverified

The author did not disclose the code and all details, on the grounds that once disclosed, this kind of bot could be used for cheating on public servers.

50%
Unverified

survev is an open-source surviv.io clone in which every character in a match is controlled by an AI bot.

50%
Unverified

In the experiment, the four squad members share the same actor network, with agent id used as input to distinguish identities.

50%
Unverified

The actor's input is strictly identical to that of the real game client: about 1.4k-dimensional features, two 24x24 local grids, and a minimap, processed by a small CNN, with set encoding for up to 12 visible enemies, then fed into a 256-dimensional GRU for temporal memory.

50%
Unverified

The actor's input is consistent with that of the real client, so the same network can be packaged as a browser extension and run directly, without needing a server backdoor.

50%
Unverified

Privileged state (global enemy positions, full health overview, etc.) is fed only to the centralized critic, to reduce variance during training.

50%
Unverified

The action space is divided into three layers: first select intent (looting, exploring, finding cover, peeking, retreating, regrouping, pushing, entering the zone, etc.), then select target, and finally select the specific action (gun, melee, grenade, smoke, healing).

50%
Unverified

The squad shares a single team reward, and the reward terms include damage dealt and taken, knockdowns and kills, final ranking, plus team cooperation terms such as focus fire, crossfire, and rescue.

50%
Unverified

On Reddit, a developer shared an experiment using MAPPO to train a 4-person squad to play survev (an open-source surviv.io clone), and released a 40-second gameplay clip.

50%

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