[KongchangAI]
Unverified50% confidenceFactExact time

Multiplayer networking typically uses one of two architectures: state synchronization, where the server holds authoritative state and broadcasts it to clients, or lockstep, where only input commands are transmitted and each client computes deterministically.

1
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50%
Confidence
Long-term
Relevance
10/24/2026
First Seen

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