Conceptframe synchronization
Frame Synchronization
The principle in game rendering that different interface elements should update within the same rendered frame, used to detect whether a video has been spliced or edited frame by frame.
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Oct 24
Multiplayer networking typically uses one of two architectures: state synchronization, where the server holds authoritative state and broadcasts it to clients, or lockstep, where only input commands are transmitted and each client computes deterministically.
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