Unverified80% confidenceFactTime unknown
Godot引擎本身使用C++编写,核心代码约150万行,支持Vulkan、OpenGL ES 3.0和兼容性渲染器三种渲染后端
1
Sources
80%
Confidence
Long-term
Relevance
6/1/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedGodot 4在渲染架构上完成了从OpenGL到Vulkan的迁移,并通过RenderingDevice API将底层Vulkan能力暴露给开发者76% similarUnverifiedThe Godot engine uses a simplified shader language based on GLSL, supporting two main types: Vertex Shader and Fragment Shader.68% similarUnverifiedGodot 4 introduced a new Vulkan rendering backend68% similarUnverifiedThe project used the Godot engine, and the developer had no prior experience with Godot.65% similarUnverifiedGodot 4.x版本已支持2D、3D、移动端及Web平台发布65% similar
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