[KongchangAI]
ConceptAO/Roughness/Metallic贴图

ARM Texture Packing

A texture channel packing convention that stores ambient occlusion, roughness, and metalness in the R, G, and B channels of a single texture, respectively, to save on sampling and video memory.

Timeline (last 90 days)

Oct 17

In GridFall, all textured materials have a metallic value of 1.0 on import, and the metallic map reads the blue channel of the ARM packed texture, causing roofs, bricks and concrete to be rendered as metal reflecting the sky.

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Oct 17

When fixing metallic materials, changing only the metallic scalar is not enough; the metallic texture slot must also be cleared, otherwise the shader will keep reading the blue channel of the ARM texture and override the scalar.

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