FSR
AMD's open super-sampling technology. Earlier versions are based on conventional spatial or temporal algorithms, requiring no neural network, and can run on any GPU. It serves as a cross-platform alternative to DLSS.
Timeline (last 90 days)
AMD's FSR 1.x/2.x is based entirely on traditional spatial or temporal algorithms, does not rely on neural networks, and can run on any GPU.
AI super-sampling technology renders images at a lower resolution and then uses a neural network to upscale them to a higher-resolution output; NVIDIA's DLSS, AMD's FSR, Intel's XeSS, and Apple's MetalFX all belong to this category.
All Facts (4)
AMD早期FSR版本采用开源的传统算法方案,甚至NVIDIA显卡也能使用
90%UnverifiedAMD的FSR和Intel的XeSS由于缺乏专用硬件加速单元,在帧生成等计算密集型功能上与NVIDIA存在明显性能差距
70%UnverifiedAMD's FSR 1.x/2.x is based entirely on traditional spatial or temporal algorithms, does not rely on neural networks, and can run on any GPU.
50%UnverifiedAI super-sampling technology renders images at a lower resolution and then uses a neural network to upscale them to a higher-resolution output; NVIDIA's DLSS, AMD's FSR, Intel's XeSS, and Apple's MetalFX all belong to this category.
50%