[KongchangAI]
Concept多智能体PPO / Multi-Agent PPO

MAPPO

An extension of the PPO algorithm to multi-agent settings, following the Centralized Training with Decentralized Execution (CTDE) paradigm. During training, agents share global information; during execution, each agent acts based on local observations. MAPPO has demonstrated high effectiveness in environments such as StarCraft and multi-robot collaboration.

Timeline (last 90 days)

Oct 13

Shared rewards combined with a centralized critic usually work well, but there is a free-rider risk; the author explicitly injects cooperation priors through reward terms such as focus fire and crossfire.

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Oct 13

MAPPO adopts the CTDE paradigm: each agent has its own actor, but during training they share a centralized critic that can observe the global state to reduce gradient variance, while the actor at deployment time still relies only on local observations.

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Oct 13

MAPPO achieved performance close to or even exceeding off-policy methods on benchmarks such as StarCraft micromanagement (SMAC) with a relatively simple implementation, and therefore has become a common baseline choice in multi-agent cooperative tasks.

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Oct 13

On Reddit, a developer shared an experiment using MAPPO to train a 4-person squad to play survev (an open-source surviv.io clone), and released a 40-second gameplay clip.

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Oct 13

In the experiment, the four squad members share the same actor network, with agent id used as input to distinguish identities.

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Oct 13

Privileged state (global enemy positions, full health overview, etc.) is fed only to the centralized critic, to reduce variance during training.

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Sep 10

MAPPO is a multi-agent extension of PPO that employs a shared policy network and a centralized value function.

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Sep 10

MAPPO is a multi-agent extension of PPO that uses a shared policy network and a centralized value function; it performs well on benchmarks such as StarCraft and has good training stability.

Unverified50%

All Facts (9)

Unverified

Shared rewards combined with a centralized critic usually work well, but there is a free-rider risk; the author explicitly injects cooperation priors through reward terms such as focus fire and crossfire.

50%
Unverified

In the experiment, the four squad members share the same actor network, with agent id used as input to distinguish identities.

50%
Unverified

Privileged state (global enemy positions, full health overview, etc.) is fed only to the centralized critic, to reduce variance during training.

50%
Unverified

MAPPO adopts the CTDE paradigm: each agent has its own actor, but during training they share a centralized critic that can observe the global state to reduce gradient variance, while the actor at deployment time still relies only on local observations.

50%
Unverified

MAPPO achieved performance close to or even exceeding off-policy methods on benchmarks such as StarCraft micromanagement (SMAC) with a relatively simple implementation, and therefore has become a common baseline choice in multi-agent cooperative tasks.

50%
Unverified

MAPPO is a multi-agent extension of PPO that employs a shared policy network and a centralized value function.

50%
Unverified

MAPPO is a multi-agent extension of PPO that uses a shared policy network and a centralized value function; it performs well on benchmarks such as StarCraft and has good training stability.

50%
Unverified

开发者正在推进MAPPO(多智能体PPO)支持,目前基于共享策略的多智能体推理已可使用

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Unverified

On Reddit, a developer shared an experiment using MAPPO to train a 4-person squad to play survev (an open-source surviv.io clone), and released a 40-second gameplay clip.

50%

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