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Gmod TTT in Horror Mode: Vampires and Werewolves New Roles Tested

Gmod TTT in Horror Mode: Vampires and Werewolves New Roles Tested

Yogscast Halloween Gmod TTT special: new roles Vampire, Werewolf, and Frenchman bring chaos and balance debates.

The Yogscast team, in the Halloween special edition of Gmod TTT, used a role draft to select horror-themed roles like the Vampire, Werewolf, Frenchman, and Killer Clown. The match showcased the Vampire's conversion and immobilization, the Werewolf's weakness to silver weapons and glue traps, and the Frenchman's wall-penetrating one-hit-kill baguette, sparking strategy discussions around Evil Twin and Drunk conversion immunity. Players generated plenty of laughs amid the chaos and afterward offered balance suggestions to the mod author. The match reflects how Gmod TTT continues to thrive through community mods.

Yogscast pushed the chaos of Gmod TTT to new heights in the Halloween special edition of Trouble in Tarrytown. Lewis was absent due to illness, but Ravs, Ben, Duncan and the rest filled this ghostly night with vampires, werewolves, a Frenchman, and a killer clown.

Role Draft: A Halloween-Themed Filter

This episode adopted a role draft mechanic where each player could ban or select roles, with discussion centered on "what's scariest." Classic horror roles like vampires, werewolves, ghosts, and clowns were prioritized, while spies, informants, thieves, and others deemed "not scary enough" were banned.

The final roster included: Innocent, Sheriff, Doctor, Monk, Veteran, Phantom, Medium, Illusionist, along with the opposing side's Traitor, Evil Twin, Parasite, Summoner, Zealot, Clown, Frenchman, Clown (Drunk), Killer, Vampire, and Werewolf. This diversity made the match unpredictable from the start—as Duncan put it: "It's Halloween."

Role draft discussion interface

Gmod TTT (Garry's Mod Trouble in Terrorist Town) is a popular multiplayer game mode for Garry's Mod in which players are secretly divided into three factions: Detectives, Traitors, and Innocents. Detectives must lead the Innocents to identify and eliminate Traitors, Traitors must secretly kill all non-Traitors, and Innocents must assist Detectives but lack critical information. The mode relies heavily on social deduction and deception between players, and has a massive modding ecosystem that allows the community to add custom roles, weapons, and rules—the vampires, werewolves, and others showcased in this episode are all such mod extensions.

The New Vampire Role: Conversion and Counterplay

The Vampire is the core new role in this update. Based on the match performance, the Vampire can attack and convert other players, with converted targets entering a "Bloodbound" state. Ravs and Duncan played vampire-related roles in this match, and Ravs even tried to convert the Drunk into an ally, but the system didn't allow it—sparking discussion about the "Drunk cannot be converted" setting.

Vampire attacks come with a slow or immobilize effect, causing victims to lose their ability to move. After being attacked by Ravs near the pool, Duncan shouted: "My blood, my blood, I can't move." This indicates that vampire attacks have controlling properties rather than being pure damage.

Vampire attack scene

Another notable detail: vampires seemingly cannot cross flowing water. When Ravs invited Ben to a "pool party," someone reminded him "we can't cross flowing water"—possibly a hidden vampire weakness that gives the Detective faction a counterplay strategy.

Bloodbound is a derived state in the vampire mod, referring to players who have been converted by a vampire. Typically, converted players retain their original faction but gain abilities that synergize with the vampire, or directly change factions. This mechanic is common in social deduction games and is designed to create a "mole" effect: converted players may be forced to betray their original faction while retaining their original identity information, increasing the difficulty of Detective faction investigations. The Drunk being unable to be converted in this match may stem from the mod assigning an "immune to conversion" tag to the Drunk to balance its random abilities.

Werewolves, the Frenchman, and Other Horror Elements

The Werewolf demonstrated powerful pursuit capabilities in this match, but silver weapons and fire have countering effects against it. Ben and teammates limited the Werewolf's movement by setting Glue Traps, and Ravs complained "who the hell put a glue trap here" after getting stuck. The Werewolf was ultimately killed by a silver bullet, confirming the classic lore.

The Frenchman, as a new role, wields the signature baguette with extremely high burst damage—a one-hit kill. Even more absurd, the baguette seems able to attack through walls. Duncan exclaimed: "Did that baguette go through the wall? Like a Dark Souls greatsword." Ravs went on a killing spree with the Frenchman at the end, even breaking a "I'll spare your life" promise, sending the whole lobby into hysterics.

Standoff by the pool

The Killer appears in shadow form—Ravs described it as "the killer is a shadow," making it hard to identify while moving. Additionally, skedaddle as a universal ability allows players to escape lock-on effects; both Detectives and Traitors can purchase it, adding a mobility dimension to the match.

Glue Trap is a purchasable tactical item in Gmod TTT, typically placed by Detectives or Traitors. Players who step on it are immobilized for several seconds—unable to move but still able to shoot. Against high-mobility roles like the Werewolf, glue traps effectively limit pursuit or escape, creating focus-fire opportunities for the team. Countermeasures include escape abilities like "skedaddle" or destroying the trap in advance.

Strategy and Comedy in the Match

This episode was full of the chaos that defines Gmod TTT: Ben hiding in a "safe room" sealing the door with glue traps, Duncan and Ravs sabotaging teammates with Death Notes in the traitor room, and the Medium and Illusionist confusing identities leading to friendly fire. A classic moment: Ravs pretended to be innocent shouting "I'm an innocent," then immediately turned around and harvested kills with the Frenchman.

The Evil Twin mechanic was also showcased: one twin is good and one is evil, but both know each other's identity. Duncan chose to directly kill Zylus, who claimed to be the "good twin," reasoning that "the first person to jump out and say they're a twin is the most suspicious."

The moment of being stuck

Evil Twin is a special pair of roles in TTT mods, typically split into a "Good Twin" and an "Evil Twin" belonging to different factions but aware of each other's identity. The Good Twin often needs to protect Innocents or assist Detectives, while the Evil Twin cooperates with Traitors. Because of the information asymmetry, publicly claiming twin identity often triggers a trust crisis—as Duncan's reaction shows, the first person to self-declare is often seen as the most suspicious, illustrating the classic psychological game of the "declaration paradox" in social deduction games.

Role Balance and Community Feedback

After the match, players offered balance suggestions to mod author Nick: the vampire should be able to convert the Drunk, otherwise the Drunk's "immune to conversion" trait undermines the vampire's tactical expectations. Meanwhile, the Frenchman's wall-penetrating baguette was questioned as too strong—even though the "punishment" mechanic had been removed, wall-penetrating kills still seemed unreasonable.

These feedback points reflect the Gmod TTT community's ongoing attention to role balance. While the new roles add to the Halloween atmosphere, they also need more careful numerical tuning to avoid a single role dominating matches.

Conclusion

This Halloween special demonstrated Gmod TTT's ability to sustain its vitality through role expansions. The mechanics of new roles like the Vampire, Werewolf, and Frenchman may be rough around the edges, but their collision with the original Detective-Traitor framework produced plenty of surprises and laughs. For mod developers, the balance issues exposed by players in actual gameplay are exactly where the next round of iteration begins.

One-line Summary

Yogscast Halloween Gmod TTT special: new roles Vampire, Werewolf, and Frenchman bring chaos and balance debates.

Paragraph Summary

The Yogscast team, in the Halloween special edition of Gmod TTT, used a role draft mechanic to filter in horror-themed roles like the Vampire, Werewolf, Frenchman, and Killer Clown. The match showcased the Vampire's conversion and immobilization abilities, the Werewolf's weakness to silver weapons and glue traps, and the Frenchman's wall-penetrating one-hit-kill baguette, while settings like the Evil Twin and the Drunk's conversion immunity sparked strategic discussion. Players generated plenty of laughs amid the chaos and afterward offered balance suggestions to the mod author—such as letting vampires convert the Drunk and adjusting the baguette's wall penetration. The whole match reflects how Gmod TTT continues to thrive through community mods.

#Gmod TTT#Yogscast#Vampire role#Werewolf role#role balance
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