Unverified50% confidenceFactExact time
The ZX Spectrum's screen pixel data is stored in a 6144-byte bitmap area, and the color information is stored in the immediately following 768-byte attribute area.
1
Sources
50%
Confidence
Long-term
Relevance
10/12/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedThe ZX Spectrum uses an attribute memory scheme, where each 8×8 pixel block can only share two colors (foreground and background), leading to the color clash phenomenon.78% similarUnverifiedThe ZX Spectrum attribute byte format is FBPPPiii: the lowest 3 bits specify the ink color, the next 3 bits specify the paper color, bit 6 controls brightness, and the highest bit controls flashing.76% similarUnverifiedThe author simultaneously mapped the dimensionality reduction results to XYZ spatial coordinates and RGB color channels, making each font a colored point where proximity in both position and color represents similarity in visual features.63% similarUnverifiedThe VGA standard's 256-color palette has 6-bit precision per color, meaning each color component ranges from 0 to 63, and is programmed via I/O ports 0x3C8 and 0x3C9.62% similar
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