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ConceptAgile / 敏捷方法论

Agile Development

A software engineering methodology that originated in 2001. Its core principles include valuing responsiveness to change over adherence to a fixed plan and prioritizing working software over comprehensive documentation, with an emphasis on short iteration cycles and rapid feedback.

Core Facts

Timeline (last 90 days)

Oct 13

A story point is a unit used in agile development to estimate the relative complexity of a task rather than absolute work hours, usually referencing the Fibonacci sequence, and is jointly determined by the team through methods such as planning poker.

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Oct 11

The daily stand-up is one of the core rituals of agile development teams, where team members take turns reporting what they did yesterday, what they plan to do today, and what obstacles they have encountered.

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Oct 3

In traditional agile development, Sprint cycles are typically two to four weeks, and teams estimate workload based on historical velocity.

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Sep 30

The majority of internet 2C products adopt an agile model, and rapid iteration with a new version every two weeks is the norm.

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Sep 11

The history of software engineering has witnessed multiple waves of technology, including object-oriented programming, agile development, cloud computing, and DevOps.

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Sep 11

Hello Games' development model aligns with agile development and continuous delivery concepts, forming a cycle of 'release—collect feedback—iterate and improve'.

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Aug 23

Spike 是敏捷开发中在正式开发前用最小成本验证技术可行性的短期实验

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Aug 23

Scrum 框架中的 Product Backlog 由产品负责人维护,团队在每个 Sprint(通常1-4周迭代周期)从 Backlog 顶部选取高优先级条目开发

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All Facts (11)

Verified

Agile development originated in the software engineering field in 2001, established when 17 software engineers signed the Agile Manifesto at Snowbird ski resort in Utah, with the core principle that responding to change takes precedence over following a plan.

80%
Verified

Agile development originated from the Agile Manifesto in 2001.

70%
Unverified

AI对SDLC的冲击,其潜在影响力堪比从瀑布模型到敏捷开发的转型

60%
Unverified

A story point is a unit used in agile development to estimate the relative complexity of a task rather than absolute work hours, usually referencing the Fibonacci sequence, and is jointly determined by the team through methods such as planning poker.

50%
Unverified

The daily stand-up is one of the core rituals of agile development teams, where team members take turns reporting what they did yesterday, what they plan to do today, and what obstacles they have encountered.

50%
Unverified

In traditional agile development, Sprint cycles are typically two to four weeks, and teams estimate workload based on historical velocity.

50%
Unverified

The majority of internet 2C products adopt an agile model, and rapid iteration with a new version every two weeks is the norm.

50%
Unverified

The history of software engineering has witnessed multiple waves of technology, including object-oriented programming, agile development, cloud computing, and DevOps.

50%
Unverified

Hello Games' development model aligns with agile development and continuous delivery concepts, forming a cycle of 'release—collect feedback—iterate and improve'.

50%
Unverified

Spike 是敏捷开发中在正式开发前用最小成本验证技术可行性的短期实验

50%
Unverified

Scrum 框架中的 Product Backlog 由产品负责人维护,团队在每个 Sprint(通常1-4周迭代周期)从 Backlog 顶部选取高优先级条目开发

50%

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