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ModelTrellis2

Trellis 2

An open-source 3D generation model released by Microsoft. It uses a Structured Latent (SLAT) representation combined with sparse voxel diffusion, supports 1530-resolution meshes and 4K textures, and handles transparency natively. The full version requires approximately 24 GB of VRAM, while an optimized version supports 6 GB.

Timeline (last 90 days)

Oct 10

Local 3D generation tools such as Trellis 2 and Pixar 3D produce raw meshes with issues including internal voids, hidden faces, and millions of polygons, making them unsuitable for direct use in game engines.

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Oct 10

Pixar 3D generally delivers more accurate results from the front view, while Trellis 2 has better generalization, especially in restoring the back of a model from a single viewpoint.

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Oct 10

Trellis 2, rather than Pixar 3D, must be enabled for texture processing, because Pixar 3D sometimes generates oddly oriented geometry and rendered textures tend to appear overly dark.

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Sep 24

Visual Bruno's Trellis 2 repository implements Pixel 3D and its multi-view workflow.

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Sep 24

The Trellis 2 version is more complex to install but provides mesh texturing functionality, can re-texture existing 3D models with materials, and supports stronger UV unwrapping in Blender as well as filling holes with MeshLab.

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