172 related articles

What is an AI Agent? Starting from Bill Gates' claim about the computing revolution, this article explores AI Agents' intuitive concepts, four core components (LLM+Planning+Memory+Tools), and what Agent development means for programmers.

GPT-Live uses a full-duplex audio architecture to enable thinking while listening, seamless real-time translation, and parallel foreground chat with background task execution—shattering voice AI's turn-taking feel.

Master GSAP animations in practice: ScrollTrigger, SplitText, Timeline orchestration, and frame-rate-consistent infinite scroll — with full code examples. Now completely free.

Explore how AI image generation makes sci-fi aesthetics concrete—from futuristic architecture to alien landscapes, AI is bringing dream-crafting within reach. Analyzing the tech evolution, cultural resonance, and democratization of concept design behind Reddit's trending works.

A major breakthrough in AI coding! Hands-on tests show new LLMs generating a Minecraft clone in 90 minutes and a TMNT game in 30 minutes, building 3D scenes, animation, and game logic in one shot.

GPT-5.6 (Sol, Terra, Luna) hands-on testing: a Hokkaido farmer controls a greenhouse with AI, a NYC small business builds custom software, and a Polish mathematician breaks a 3-year problem. A deep dive into end-to-end autonomous execution.

Using an FPV drone RL project as a case study, this guide covers reward shaping principles, Bang-Bang control hacking, module isolation, single-variable debugging, and behavior visualization to solve common RL training issues.

How did a solo developer create what players call the best train simulator ever? An in-depth look at how indie developers outshine big studios in niche genres.

An open-source project uses HDMI capture for screen vision and USB HID to simulate touch input, enabling root-free, app-free hardware-level phone AI Agent control. Explore the principles, advantages, and limitations.

A deep dive into RL for AI agents: from RLHF to Agentic RL, covering PPO vs. GRPO, sparse rewards, tool-calling optimization, and verifiable rewards.

MIRA is an interactive world model project for the multiplayer competitive game Rocket League, exploring how neural networks simulate multi-agent interaction and complex physics. An in-depth look at its significance, challenges, and prospects.

OpenAI previews the GPT-5.6 series — Soul, Terra, and Luna — with a massive 1.5M-token context. In-depth analysis of coding leaps, the Fable 5 national security game, the heating U.S.-China AI race, and workflow economics.

OpenAI Frontier Evals lead Tejal Patwardhan reveals AI models are systematically underestimated — reasoning breakthroughs, wet lab records, the internal AGI Index, and a progress curve far steeper than most realize.

EVE Online's Carbon engine goes open source under Fenris Creations. Explore the engineering legacy behind two decades of single-shard MMO architecture, TiDi, and Stackless Python.

A YouTuber spent 24 hours learning Rust from zero with no AI tools, mastering ownership, borrowing, and a game engine to build a complete Brick Breaker game. Full account of every challenge.

Immunologist Derya Unutmaz shares how he used OpenAI Codex to build research-grade apps for flow cytometry analysis and CRISPR design, exploring AI-driven digital twins and personalized cancer treatment.

OpenAI unveils the GPT-5.6 family — Soul, Terra, and Luna. Flagship Soul offers a 500K-token context and built a Pokémon RPG in 31 minutes. Plus Fable 5, GLM 5.5, and Grok 4.5 updates.

Paint the Earth is an open-source project letting users worldwide paint together in real time on an interactive 3D globe. This article breaks down its WebGL rendering, WebSocket real-time sync, and the social value behind collaborative art.

Gas Town is an open-source multi-agent workspace manager built in Go with 16,000+ GitHub Stars. This article analyzes its architecture, Go language advantages, and typical multi-agent collaboration scenarios.

A deep dive into building a GOAP (Goal-Oriented Action Planning) AI system in Godot — moving beyond FSMs and behavior trees to enable autonomous NPC planning. Covers core mechanics, extensions, and real-world test cases.