21 related articles

Deep dive into AI single-image 3D garment reconstruction technology, from technical principles (parametric templates, implicit representations, diffusion models) to applications (virtual try-on, game assets, e-commerce displays).

Deep dive into Korvix3D's subscription-based 3D model marketplace, covering native plugin workflow integration, subscription model pros and cons, and comparison with TurboSquid and other competitors.

Deep dive into Ctruh Studio, an AI-powered no-code 3D creation platform covering AI-generated 3D assets, immersive product showcases, virtual stores, and more for web-based 3D & XR experiences.

Reddit user Noniv used Claude Code with the Opus model to build SNOWFLOW, a stunning WebGPU real-time snow renderer, in just 9 hours using 4 million tokens. A deep dive into prompt strategy, snow shaders, and performance optimization.

A developer used Anthropic's Opus 5 model to build a No Man's Sky-style space exploration game in one day using Blender MCP and sub-agents. Deep dive into the technical architecture and industry implications.

Deep dive into Sebastian Lague's experiment building a graphics library from scratch, covering rasterization, depth buffering, texture mapping, and the educational value of software renderers.

Bilibili creator KaterSony tests Claude Sonnet 5 across 8 real-world tasks—image recognition, 3D modeling, web generation—comparing it against GPT-5.5, Gemini 3.1 Pro, and revealing its true capability limits and cost traps.

A wind farm digital twin built on Microsoft Fabric and Azure AI Foundry, fusing Finnish LIDAR terrain, real-time telemetry, and conversational AI for smart industrial operations.

An indie dev's real-world breakdown of Hi3D, Hunyuan 3D, and Yovo 3D: which AI 3D tool fits which stage of game development, and why workflow fit matters most.

A developer ports Tencent's Hunyuan3D to Apple MLX. M4 Max benchmarks: shape generation in 20s, 5.6GB peak RAM. Quantized versions run on iPhone. Modelr is the first local image-to-3D app for Apple Silicon.

A deep comparison of open-source Trellis 2, Hunyuan 2.1, UltraShape vs. paid Tripo 3.1 and Hi3D — covering geometry, texture, and complex details to help you decide.

An AI-generated rainy-night walk video sparked debate on Reddit: stunning wet-surface reflections and color temperature contrast, yet flawed logic like pedestrians on roadways. This article unpacks the true state of AI video generation.

A practical breakdown of the ComfyUI-TrellisNativeTurntable node: render Trellis mesh turntables inside ComfyUI without Blender, plus deep dives on UV seam fixes, camera control, SSAA, and camera data export.

A senior developer's 24-hour deep test of Grok 4.5: a 1.5T-param MoE model at $2/M input tokens, with coding benchmarks rivaling GPT-5.5. Real performance, token efficiency, and limits explained.

Mixar is an AI-native fork of Blender 5.0 that embeds AI into the kernel layer. This hands-on review tests texture baking, LOD generation, mood boards, image-to-3D, and more, comparing it to MCP. Fully open source and free.

Hands-on with Meshy AI modeling agent: generate 3D scenes, PBR materials, and low-poly bakes through natural language. Includes cyberpunk and character tests with Blender import verification.

Learn how to connect Claude Code to UE5 for free using Unreal Cloud and Vibe UE plugins. AI builds game levels, edits Blueprints, and adjusts materials.

A detailed breakdown of a free UE5 + Claude Code plugin workflow, covering setup of Unreal Claude and Vibe UE, prompt techniques, and building an endless runner game from scratch.

A detailed guide to configuring Unreal Engine 5.8's built-in MCP server for AI agent-driven game development, covering DeepSeek API setup, plugin activation, and natural language scene building.
TutorialsLearn how to create 3D particle effects in Cocos Creator with zero code — covering twinkling stars, explosions, smoke, converging particles, and sprite sheet animations using the visual editor.