139 related articles

Using the Fable porting framework, Command & Conquer: Generals has been natively ported to macOS, iPhone, and iPad. Explores DirectX-to-Metal challenges, touch adaptation, and game preservation.

Manticore Search restructured its ONNX inference path to achieve 14x faster text embeddings. Deep dive into batching, session reuse, zero-copy memory, and thread tuning for vector search systems.

A deep dive into building a GOAP (Goal-Oriented Action Planning) AI system in Godot — moving beyond FSMs and behavior trees to enable autonomous NPC planning. Covers core mechanics, extensions, and real-world test cases.

Learn how to build an FPS game from scratch using ECS architecture (Entity-Component-System) and AI-assisted coding, featuring movement, shooting, magazine management, and minimap.

AIVenture is an open-source retro dungeon game by Google that teaches Vibe Coding, agentic workflows, and tool calling through playable levels. Built with Angular, Phaser.js, and Gemma.

Why did DeepSeek go open-source? How does a 300-person team beat tech giants? A deep dive into Liang Wenfeng's logic: flat org, algorithmic efficiency, and open-source disruption.

Claude Sonnet 5 promises near-Opus 4.8 performance at lower cost, but hands-on tests reveal a critical trap: a new tokenizer inflates token consumption, making real costs far higher than expected.

The core of enterprise AI isn't calling general models—it's building a self-reinforcing "model-harness-sandbox-eval" flywheel. This article analyzes the four components, tacit knowledge moats, and the "token value per watt" efficiency metric.

In-depth testing of Zhipu AI's GLM4 open-source flagship model, ranked #1 on Design Arena, outperforming Claude 3.5 and Gemini in frontend development at one-sixth the cost of Claude Opus.

Explore how VibeFlow uses natural language and AI Agents to automate CFD/CAE post-processing, with demos of velocity contours, pressure isolines, and bending moment calculations.

A complete Python beginner's guide covering language features, six ideal learner profiles, and seven application areas. Discover why Python is the best choice for coding beginners and AI learners.

A hands-on Vibe Coding walkthrough using Qwen 3.7 Max and CoderWork to build gesture-controlled 3D particle systems and retro camera filters with zero code.

Creator Adil used Claude Fable 5 and Hexels MCP to build three multiplayer games in one afternoon with zero code for just $68, attracting nearly 4,000 players.

In-depth hands-on review of Kimi K2.7 Code open-source coding model across 6 scenarios including 3D games, frontend design, and STL parsing. Trillion-parameter MoE with 30% token efficiency gains at 1/12.5 the price of closed-source models.

Comprehensive hands-on review of GPT-5.6 Pro covering SVG vector design, 3D modeling, game generation, and image-to-web conversion. Detailed analysis of breakthroughs in spatial understanding, code reasoning, and One-Shot generation.

Deep dive into OpenLLMVTuber, a 10K-star open-source AI virtual character framework integrating ASR, LLM, TTS, and Live2D with voice interruption, visual perception, and modular architecture.

A GitHub repo with 24,000+ stars featuring 1,700+ personal websites from top developers and designers worldwide. Styles range from minimalist to cyberpunk to 3D effects — perfect for design inspiration.

Comprehensive review of DeepSeek V4 Pro across coding, reasoning, and Agent benchmarks. Compare pricing vs GPT 5.5 and Claude Opus, plus hands-on coding demo with Pi Agent.

OpenAI's Frontier Evaluations lead Tejal Patwardhan shares insights on O1's jailbreak breakthrough, wet lab experiments beating human baselines, and building the AGI Index—revealing AI capabilities evolving faster than imagined.

A developer built a self-designed AI Agent collaboration system that turns a one-sentence idea into a complete playable Web game, auto-generating GDD docs and code.