22 related articles

Mitra is an open-source desktop companion app featuring a cute animated character, smart reactions, wellness reminders, zero-tracking local-first architecture, and community-driven customization.

Figure.AI demos F.03 robot autonomously climbing a ladder, showcasing breakthroughs in dynamic balance, multi-limb coordination, and embodied intelligence for industrial applications.

Exploring how to synthesize 190° fisheye driving videos based on camera calibration parameters, analyzing how geometric consistency impacts ADAS perception model training, and the opportunities and domain gap challenges of synthetic data in surround view systems.

Quadruped robots achieve 5+ m/s running speed with payload and off-road capability. Explore how RL Sim-to-Real methods break the impossible triangle of speed, load, and terrain adaptability.

In-depth testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development vs Fable 5 and GPT Solve 5.6. Open-source model delivers top-tier results at one-quarter the price.

Bilibili creator KaterSony tests Claude Sonnet 5 across 8 real-world tasks—image recognition, 3D modeling, web generation—comparing it against GPT-5.5, Gemini 3.1 Pro, and revealing its true capability limits and cost traps.

Anthropic engineer Lydia and YK Sugi break down Claude Code's Intent-Driven Development paradigm, covering dynamic workflows, auto mode, sub-agent orchestration, and the evolving role of software engineers in the AI era.

RL3 is a zero-code, browser-based reinforcement learning platform featuring drag-and-drop environment design, visual reward configuration, and Q-learning/PPO training. Built by an indie developer over 15 months to make RL accessible to everyone.

OpenAI GPT-5.6 expands its preview, xAI Grok 4.5 opens access at the same time, Meta releases the Agent-based Muse Image model and Muse Video model, while Apple and DeepSeek launch in-house AI inference chip programs. A quick look at the week's five biggest AI stories.

OpenAI released three GPT-5.6 models—Sol, Terra, Luna—and merged ChatGPT with Codex to launch Work mode. This hands-on review tests coding, game dev, and PPT creation, revealing one-click deployment wins alongside aesthetic and efficiency flaws.

How to programmatically swap left/right controller mappings in MuJoCo when using Pico 4 Ultra and XRoboToolkit for VR robot teleoperation, including coordinate frame alignment and quaternion mirroring.

How did a solo developer create what players call the best train simulator ever? An in-depth look at how indie developers outshine big studios in niche genres.
Box3D Open-Source 3D Physics Engine Re…
Erin Catto, creator of Box2D, releases open-source 3D physics engine Box3D, combining Box2D's architecture with Valve Rubikon's commercial-grade tech, featuring cross-platform determinism and SIMD-accelerated contact solving.

Smart Poly tests UE5.8's MCP plugin with 5 blueprint challenges—from toggle doors to ragdoll physics. Detailed scoring reveals Claude's real strengths and limitations in UE5 blueprint development.

Deep dive into OpenLLMVTuber, a 10K-star open-source AI virtual character framework integrating ASR, LLM, TTS, and Live2D with voice interruption, visual perception, and modular architecture.

Real-world comparison of Kimi K2.7-Code vs K2.6 across five hardcore challenges: particle effects, rigid body physics, soft body physics, UI design, and code review — with quality, Token, and cost data.

Hands-on test of Claude Fable 5 on 3D world generation, real repo bug fixing, and physics coupling simulation — all passed first try. Plus a hybrid cost-saving strategy with DeepSeek.

MiniMax M3 scores just 58.3 in hands-on testing across 7 hardcore tasks including 3D scenes, physics sims, and optical refraction — formulas right, demos broken.

Hands-on comparison of GPT-5.2 Codex vs Opus 4.5 across frontend generation, physics simulation, 3D scenes, and code refactoring, with practical selection advice.
TutorialsBuild a Zelda-style enemy AI system in Godot with AI tools. Covers patrol mechanics, Area2D detection, collision layers, and chase state switching with full prompts.