37 related articles

A deep dive into building a GOAP (Goal-Oriented Action Planning) AI system in Godot — moving beyond FSMs and behavior trees to enable autonomous NPC planning. Covers core mechanics, extensions, and real-world test cases.

A detailed walkthrough of building a top-down farm game from scratch using VSCode Cline plugin + DeepSeek AI + Godot engine, covering AI rules, architecture design, code generation, and debugging.

GDScript is Godot's native scripting language with clean syntax and broad platform support. Learn GDScript basics, Cursor AI setup, and effective AI-assisted game development workflows.
Industry InsightsExplore why AI naturally favors Godot over Unity: Python-like GDScript boosts code accuracy, plain-text scene files enable direct project manipulation, and zero compilation wait supports rapid iteration.

An in-depth analysis of an indie developer's experience using Godot to develop VR games and port to PSVR2, covering OpenXR integration, performance optimization, and console certification challenges.

In-depth testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development vs Fable 5 and GPT Solve 5.6. Open-source model delivers top-tier results at one-quarter the price.

Hands-on testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development versus Fable 5 and GPT Solve 5.6. The open-source model delivers top-tier results at a quarter of the price.

A Teochew creator used one sentence to prompt Codex into generating a fully playable beef ball hammering game. Here's how it works — and what it means for professional skills in the AI era.
Small but Beautiful Culinary RPG: Rede…
A small-scale RPG centered on food, using restraint and focus to counter AAA content overload. An in-depth analysis of the culinary RPG design philosophy.

How did a solo developer create what players call the best train simulator ever? An in-depth look at how indie developers outshine big studios in niche genres.

EVE Online's Carbon engine goes open source under Fenris Creations. Explore the engineering legacy behind two decades of single-shard MMO architecture, TiDi, and Stackless Python.

A YouTuber spent 24 hours learning Rust from zero with no AI tools, mastering ownership, borrowing, and a game engine to build a complete Brick Breaker game. Full account of every challenge.
Box3D Open-Source 3D Physics Engine Re…
Erin Catto, creator of Box2D, releases open-source 3D physics engine Box3D, combining Box2D's architecture with Valve Rubikon's commercial-grade tech, featuring cross-platform determinism and SIMD-accelerated contact solving.

Three controlled experiments compare pure Prompt, pre-prepared assets, and Godot engine strategies for Vibe Coding an English learning game — revealing dramatic differences in quality and Token cost.

Hands-on review of AI coding tools: generate a complete mini-game in one minute with a single sentence. Supports iterative refinement via natural language. Exploring zero-code development trends.

A Bilibili creator used Godot and AI tools to replicate Slay the Spire with zero hand-written code. Full walkthrough of architecture-first AI coding and batch art generation.

A complete tutorial on building a 2D RPG from scratch with Godot 4 and GDScript, covering tilemaps, character controls, enemy AI combat, and scene transitions for beginners.

How to use Cursor AI with Godot engine to build a Survivors-like game from scratch and publish on Steam. Covers Godot selection, Git setup, Cursor toolchain, and AI code generation workflow.

Three top AIs build Mortal Kombat from scratch: Claude Opus, GPT Codex, and Gemini tested across code generation, gameplay control, and Godot engine integration.

Explore inventory-free game design with mouse-drag interactions. Learn Godot sprite occlusion sorting pitfalls and solutions, plus AI-generated shader tips.