19 related articles
TutorialsLearn to build a Behavior Tree API from scratch in Unity 6. Covers NPC AI design, NavMesh integration, custom nodes, and C# implementation via an art gallery simulation project.

Two developers built a genre-blending experimental game in one weekend. Exploring how AI tools lower game development barriers and enable a new 'small and fast' indie paradigm.

Exploring how AI drives large-scale MMO development, from scalable content generation to dynamic NPC interaction, analyzing technical pathways, challenges, and industry implications.

An indie developer built low-poly aerial combat game AFTERBURN using Claude Code, covering flight controls, dogfight AI, weapon systems, and cinematic replay. A real look at AI-assisted game development.
Small but Beautiful Culinary RPG: Rede…
A small-scale RPG centered on food, using restraint and focus to counter AAA content overload. An in-depth analysis of the culinary RPG design philosophy.

A Reddit hobbyist builds a four-wheel skid-steer off-road robot using hoverboard hub motors, ODrive boards, and a Raspberry Pi 5. A deep dive into hardware, 4G teleop, ground friction challenges, and the road to ROS2 autonomous navigation.

EVE Online's Carbon engine goes open source under Fenris Creations. Explore the engineering legacy behind two decades of single-shard MMO architecture, TiDi, and Stackless Python.

Microsoft's massive Xbox layoffs deal a heavy blow to Doom developer id Software, cutting over 90 positions with QA hit hardest. An in-depth analysis of the layoff backdrop, causes of the industry winter, and its impact.

A deep dive into building a GOAP (Goal-Oriented Action Planning) AI system in Godot — moving beyond FSMs and behavior trees to enable autonomous NPC planning. Covers core mechanics, extensions, and real-world test cases.

A developer built a self-designed AI Agent collaboration system that turns a one-sentence idea into a complete playable Web game, auto-generating GDD docs and code.

A complete tutorial on building a 2D RPG from scratch with Godot 4 and GDScript, covering tilemaps, character controls, enemy AI combat, and scene transitions for beginners.

We tested ChatGPT, Gemini, and Claude recreating Murder Mystery 2, Natural Disaster Survival, and MeepCity — comparing visual fidelity, feature completeness, and debugging difficulty in AI game dev.

Exploring how AI world generation could transform GTA and open-world gaming. Deep dive into NeRF, 3D Gaussian Splatting, neural rendering, and their impact on the future of game development.
Product ReviewsRuflo is an open-source multi-agent orchestration platform that upgrades single-threaded Claude Code into a distributed AI dev team with 100+ specialized Agents and a SANA self-learning engine.
Product ReviewsDeep dive into how Bilibili's Lumen project gives AI a virtual body, enabling environmental perception, collaborative puzzle-solving, and emotional interaction — exploring the leap from conversational to embodied AI.
TutorialsA complete walkthrough of building a game auto-farming script using template matching and behavior trees, covering asset capture, workflow design, and delay control.
Industry InsightsAn in-depth analysis of Unity's AI capabilities including intelligent asset generation, NPC behavior, and code assistance—exploring how AI is transforming real-time 3D development for games, digital twins, and beyond.
Tech FrontiersGoogle DeepMind partners with CCP Games for AI research in EVE Online. This space sandbox with complex economics and thousands of concurrent players becomes a new testbed for multi-agent systems and reinforcement learning.