145 related articles

yatta! is a minimalist iOS to-do app with just three categories—Today, Later, Someday—that celebrates each completed task with cute characters and fireworks. Free and fully offline.

Exploring how AI drives large-scale MMO development, from scalable content generation to dynamic NPC interaction, analyzing technical pathways, challenges, and industry implications.

An in-depth analysis of an indie developer's experience using Godot to develop VR games and port to PSVR2, covering OpenXR integration, performance optimization, and console certification challenges.

An indie dev built a 130+ card multiplayer CCG entirely through vibecoding with Claude Code, GPT, and ElevenLabs. Full AI tech stack breakdown and analysis of vibecoding's capabilities and limits.

Reddit user Noniv used Claude Code with the Opus model to build SNOWFLOW, a stunning WebGPU real-time snow renderer, in just 9 hours using 4 million tokens. A deep dive into prompt strategy, snow shaders, and performance optimization.

Vimgolf.ai is a gamified Vim learning tool that helps users progressively master Vim commands through level-based challenges. We analyze its approach and compare it with VIM Adventures and similar tools.

Vimgolf.ai is a gamified Vim learning tool that helps users progressively master Vim commands through level-based challenges. We explore its core philosophy, gamification advantages, and compare it with tools like VIM Adventures.

Deep dive into Project Rai-chan's tech stack: Ollama+Gemma local LLM, Unity rendering, VOICEVOX speech synthesis, and more — exploring the technical path for local AI companions.

Should indie developers open source their projects? Using the game custom achievement tool Project Replay as a case study, this article analyzes the open source decision and offers a practical layered strategy.

An indie developer trains AI to autonomously play Devil May Cry 3 using reinforcement learning. This article analyzes the core challenges including sparse rewards, high-dimensional action spaces, and real-time decision-making.

A developer used Anthropic's Opus 5 model to build a No Man's Sky-style space exploration game in one day using Blender MCP and sub-agents. Deep dive into the technical architecture and industry implications.

Facing the AI wave, how can Java developers transition from traditional CRUD backend work to AI application development? This article breaks down the AI+ national strategy, China's AI catch-up logic, and offers a practical path.

Learn how to use Vibe Coding to collaborate with AI in refactoring a Unity game, introducing ScriptableObject (SO) data architecture, with hands-on tips.

A deep dive into refactoring a Unity game with Vibe Coding and AI, introducing ScriptableObject (SO) architecture—covering visual map editors, Codex remote control, and collaboration pitfalls.

One developer used AI (Claude/ChatGPT/Gemini) to build a multiplayer web ARPG in a month for a few hundred dollars. 877 users, 12 daily actives — here's the real story.

How does DeepSeek founder Liang Wenfeng's open-source philosophy inspire indie game developers? This article unpacks three core methodologies for long-term thinking in technical creation.

A real case: a creator launched an AI photo generation product in 3 hours with zero code, and got paid the next day. This article breaks down the full loop methodology.

Repaint is a free, open-source, fully offline cross-platform digital painting app built with C/C++, Raylib, and ImGui, featuring 16-bit color, modular brushes, non-destructive layers, and offline Stable Diffusion AI integration.

An indie developer built low-poly aerial combat game AFTERBURN using Claude Code, covering flight controls, dogfight AI, weapon systems, and cinematic replay. A real look at AI-assisted game development.

Beat the Couch is a minimalist web game built with Claude that challenges you to outperform a buy-and-hold strategy using real S&P 500 history. 25,000+ plays prove market timers almost always lose to the couch.