21 related articles

How a Reddit creator used Krea2 for image generation + LTX 2.3 for video to create Warhammer 40K cat animations. Breaking down the technical workflow, tool selection, and AI creation trends.

How a Reddit creator used Krea2 for image generation + LTX 2.3 for video generation to create Warhammer 40K cat animations. Breaking down the technical workflow, tool selection, and AI creation trends.

Full breakdown of creating a rideable robot raptor mount in Fortnite using Grok Imagine, image-to-3D, Hunyuan 3D retopology, Trellis2 textures, Blender rigging, and UEFN integration.

Deep dive into Project Rai-chan's tech stack: Ollama+Gemma local LLM, Unity rendering, VOICEVOX speech synthesis, and more — exploring the technical path for local AI companions.

In-depth testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development vs Fable 5 and GPT Solve 5.6. Open-source model delivers top-tier results at one-quarter the price.

Hands-on testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development versus Fable 5 and GPT Solve 5.6. The open-source model delivers top-tier results at a quarter of the price.

A developer used Anthropic's Opus 5 model to build a No Man's Sky-style space exploration game in one day using Blender MCP and sub-agents. Deep dive into the technical architecture and industry implications.

Hands-on test of LibTV's AI Agent: from script and storyboarding to video compositing, one person completes an animated short in a day. Full breakdown of the Skill library, node workflow, and Story Board features.

An indie dev's real-world breakdown of Hi3D, Hunyuan 3D, and Yovo 3D: which AI 3D tool fits which stage of game development, and why workflow fit matters most.

A deep comparison of open-source Trellis 2, Hunyuan 2.1, UltraShape vs. paid Tripo 3.1 and Hi3D — covering geometry, texture, and complex details to help you decide.

3D AI Studio launches Flow, a node-based workflow tool supporting image-to-3D, part splitting, batch export, and a built-in AI Agent for auto-building pipelines from Blender to UE5.

Explore how The Field Equation project uses real-time shaders and field equation techniques, via SDF ray marching and noise functions, to generate breathing dynamic geometric art.

First-look review of ByteDance Seedream 5.0 Pro covering art, Chinese text layout, character sheets, and commercial UI — benchmarked against GPT Image 2 and Nano Banana Pro.

Mixar is an AI-native fork of Blender 5.0 that embeds AI into the kernel layer. This hands-on review tests texture baking, LOD generation, mood boards, image-to-3D, and more, comparing it to MCP. Fully open source and free.

After the 1588 Spanish Armada's devastating defeat, survivors were forced around Scotland and past Ireland's west coast, losing dozens of ships to storms. This article explores a modern voyage retracing that route, combining shipwreck archaeology with digital technology.

Three top AIs build Mortal Kombat from scratch: Claude Opus, GPT Codex, and Gemini tested across code generation, gameplay control, and Godot engine integration.

We tested ChatGPT, Gemini, and Claude recreating Murder Mystery 2, Natural Disaster Survival, and MeepCity — comparing visual fidelity, feature completeness, and debugging difficulty in AI game dev.

Learn how to use AI to understand and generate MineGun iMoto 2 MeFrames action code files, enabling precise animation parameter control and batch action generation.
Product ReviewsAn indie game developer shares practical experience using AI tools for game development, including generating cutscenes in 5 minutes with AI, implementing AAA-level character animations, and building a complete AI music, voice, and animation workflow.
Tech FrontiersA zero-coding developer used AI tools to build a roguelite survival game and launch it on Steam in two months. Full process retrospective with key lessons.