18 related articles

Deep analysis of CoD4's Elevator Glitch tracing the root cause to one flawed line in collision detection code, revealing how push-out vector errors launched players out of maps.

Deep analysis of the CoD4 Elevator Glitch tracing it to one line of flawed collision detection code through decompiled source, revealing why players got launched out of maps.

xAI releases Grok 4.5, ranking #1 on SWE Marathon and outperforming Claude Opus. Explore benchmark scores, Agent capabilities, free access, and CLI installation.
Loot Raiders: An Indie Dev Journey Bui…
Loot Raiders is an ARC Raiders-inspired backpack loot web game built with Svelte. This article explores its gameplay design, Svelte's technical advantages for interaction-heavy games, and the indie dev journey from idea to launch.

The Hermes Agent gets a major upgrade with eight new features: native iMessage, parallel background sub-agents, Unreal Engine MCP support, a self-evolving Skill Hub, and more. A hands-on breakdown of the core changes and their real impact on personal AI automation workflows.

Microsoft announced the largest restructuring layoffs in Xbox history, while CEO Asha Sharma unveiled a grand vision to "entertain more users." Can this ambitious bet on cross-platform ecosystem expansion break console market boundaries?

After weeks of hands-on time with the Steam Machine, it still carves out a unique niche thanks to its living-room-and-desk flexibility—even alongside a PS5 and Xbox Series X. Mature SteamOS, strong Proton compatibility.

Microsoft's massive Xbox layoffs deal a heavy blow to Doom developer id Software, cutting over 90 positions with QA hit hardest. An in-depth analysis of the layoff backdrop, causes of the industry winter, and its impact.

Learn how to build a Vampire Survivors-style 2D shooter using Cocos Creator and Trae CN with zero coding — from setup and design docs to AI code generation and debugging.
Reviving a 28-Year-Old Quake 2 Custom …
A developer used AI tools to revive a 28-year-old Quake 2 custom map as a browser game, showcasing AI's new role in digital heritage restoration and game preservation.
TutorialsA complete workflow for collaborative UE5 development using DeepSeek multi-Agent matrix and UE5.8 official MCP, covering pure C++ architecture, agent roles, cache optimization, and automated code review.
Product ReviewsIn-depth testing of Claude Opus 4.8 across game dev, UI reproduction, 3D scenes, and tool building—$50 in Tokens reveals its true capabilities and limits.
Product ReviewsDetailed review of UnityMCP 1.0 plugin covering installation, core features, and real-world results. This MCP plugin integrates directly into Unity Editor, enabling automatic scene building, scripting, and component attachment via natural language.
Product ReviewsIn-depth experience with Hlopix AI Free Canvas: covering one-click game UI generation, automatic sprite sheet slicing, poster and Logo design for a complete game art AI workflow for indie developers.
TutorialsStep-by-step guide to configuring Codex Desktop relay API: from Node.js installation and CCNIW setup to API key binding, run GPT-5.5 from scratch and generate a complete game with one sentence.
Industry InsightsFrom Switch 2's sparse lineup to vanishing Xbox exclusives, the console industry faces structural challenges. Analysis of hardware cycles, multi-platform competition, and service-based transformation.
Product ReviewsHands-on test of Replit Agent 4's multi-agent parallel capabilities: building a cookie shop website, invoice app, and 3D space shooter game from a single prompt—no code required.
TutorialsTwo non-programmers built a space shooter with Boss battles and weapon systems using only AI conversations — 12 iterations, 3,000 lines of code, fully documented.