148 related articles

Cursor launches three major products: cloud agents on mobile, Origin — an agent-native Git platform challenging GitHub, and a custom foundation model with 10-20x compute. AI coding enters the Agent-First era.

UE5.8's official MCP plugin enables Claude Code and other AI Agents to directly control Blueprints, PCG graphs, materials, and level design. Complete setup and testing guide included.

A deep dive into building a GOAP (Goal-Oriented Action Planning) AI system in Godot — moving beyond FSMs and behavior trees to enable autonomous NPC planning. Covers core mechanics, extensions, and real-world test cases.

Learn how to build an FPS game from scratch using ECS architecture (Entity-Component-System) and AI-assisted coding, featuring movement, shooting, magazine management, and minimap.

A deep-dive evaluation of Addy Osmani, Matt Pocock, and Gary Tan's skill libraries, distilling a 5-step Research→Prototype→Plan→Build→Test agent dev loop and why the best skill system is always your own.

GitHub Trending July 6: Agent skill ecosystem explodes with taste-skill, marketingskills, dotnet/skills; multi-Agent orchestration matures; privacy-first projects thrive.
Box3D Open-Source 3D Physics Engine Re…
Erin Catto, creator of Box2D, releases open-source 3D physics engine Box3D, combining Box2D's architecture with Valve Rubikon's commercial-grade tech, featuring cross-platform determinism and SIMD-accelerated contact solving.

Hands-on with Meshy AI modeling agent: generate 3D scenes, PBR materials, and low-poly bakes through natural language. Includes cyberpunk and character tests with Blender import verification.

Creator Adil used Claude Fable 5 and Hexels MCP to build three multiplayer games in one afternoon with zero code for just $68, attracting nearly 4,000 players.

The Claude Code team calls HTML "unreasonably effective" and Silicon Valley leaders like Karpathy agree. Learn why HTML is resurging in the AI era and how to use AI+HTML for rapid prototyping.

Ribbie transforms MLB live game data into pixel art arcade-style visuals, offering baseball fans a low-bandwidth, high-fun retro viewing experience.

An art student indie developer uses AI coding tools to combine Pokémon GO gameplay with Chinese cultivation culture, creating an LBS mobile game prototype for walking, cultivating immortality, and catching demons.

A detailed walkthrough of building a top-down farm game from scratch using VSCode Cline plugin + DeepSeek AI + Godot engine, covering AI rules, architecture design, code generation, and debugging.

Generate 7 Cocos grayscale dissolve Shader versions at once with AI templates — zero compilation errors, ready to use. Covers dissolve principles and AI-assisted Shader workflows.

Three controlled experiments compare pure Prompt, pre-prepared assets, and Godot engine strategies for Vibe Coding an English learning game — revealing dramatic differences in quality and Token cost.

Hands-on review of AI coding tools: generate a complete mini-game in one minute with a single sentence. Supports iterative refinement via natural language. Exploring zero-code development trends.

A creator with no coding experience built a complete game using only AI prompts. Explore AI summoning power, zero-code development, and what it means for PMs, developers, and everyone.

A Bilibili creator used Godot and AI tools to replicate Slay the Spire with zero hand-written code. Full walkthrough of architecture-first AI coding and batch art generation.

A middle schooler with no coding experience used AI to build an interactive story game with branching choices and surreal alien adventures. We explore what this means for creative democratization.

A developer built a self-designed AI Agent collaboration system that turns a one-sentence idea into a complete playable Web game, auto-generating GDD docs and code.