96 related articles

Deep dive into Project Rai-chan's tech stack: Ollama+Gemma local LLM, Unity rendering, VOICEVOX speech synthesis, and more — exploring the technical path for local AI companions.

Should indie developers open source their projects? Using the game custom achievement tool Project Replay as a case study, this article analyzes the open source decision and offers a practical layered strategy.

A developer used Anthropic's Opus 5 model to build a No Man's Sky-style space exploration game in one day using Blender MCP and sub-agents. Deep dive into the technical architecture and industry implications.

San Francisco's TIAT gallery presents "The Epistemologies of Slop," an exhibition exploring AI Slop through human-AI collaboration, interactive installations, and philosophical inquiry into meaning-making in the AI age.

Facing the AI wave, how can Java developers transition from traditional CRUD backend work to AI application development? This article breaks down the AI+ national strategy, China's AI catch-up logic, and offers a practical path.

Learn how to use Vibe Coding to collaborate with AI in refactoring a Unity game, introducing ScriptableObject (SO) data architecture, with hands-on tips.

A deep dive into refactoring a Unity game with Vibe Coding and AI, introducing ScriptableObject (SO) architecture—covering visual map editors, Codex remote control, and collaboration pitfalls.

One developer used AI (Claude/ChatGPT/Gemini) to build a multiplayer web ARPG in a month for a few hundred dollars. 877 users, 12 daily actives — here's the real story.

How does DeepSeek founder Liang Wenfeng's open-source philosophy inspire indie game developers? This article unpacks three core methodologies for long-term thinking in technical creation.

A real case: a creator launched an AI photo generation product in 3 hours with zero code, and got paid the next day. This article breaks down the full loop methodology.

Repaint is a free, open-source, fully offline cross-platform digital painting app built with C/C++, Raylib, and ImGui, featuring 16-bit color, modular brushes, non-destructive layers, and offline Stable Diffusion AI integration.

A Teochew creator used one sentence to prompt Codex into generating a fully playable beef ball hammering game. Here's how it works — and what it means for professional skills in the AI era.

An indie developer built low-poly aerial combat game AFTERBURN using Claude Code, covering flight controls, dogfight AI, weapon systems, and cinematic replay. A real look at AI-assisted game development.

Beat the Couch is a minimalist web game built with Claude that challenges you to outperform a buy-and-hold strategy using real S&P 500 history. 25,000+ plays prove market timers almost always lose to the couch.
One Prompt, 50 Games: An Experiment in…
One developer used a single prompt to run dozens of Fable-5 agents in parallel, generating 50+ playable games in one day. A deep dive into parallel agent orchestration, Claude Code CLI, and the future of AI-driven software production.
NeuralPGN: A Local-First Chess Opening…
NeuralPGN is an open-source chess opening trainer using the FSRS spaced repetition algorithm, built with Tauri for a local-first, privacy-friendly experience.

AI pixel art grids messy and colors inconsistent? Open-source tool pixel snapper fixes AI output via grid detection, pixel snapping, and color quantization — ideal for indie game developers.
AI Co-Design in Practice: How One Week…
A developer redesigned their entire website in one weekend through AI co-design. Explore how AI is evolving from a code tool into a true creative partner — and what it means for indie developers.

An indie dev's real-world breakdown of Hi3D, Hunyuan 3D, and Yovo 3D: which AI 3D tool fits which stage of game development, and why workflow fit matters most.

AI video generation costs ~$1 per 10 seconds. How should iOS developers price their apps? This deep dive covers unit economics, credit-based pricing, and vertical market strategies.