28 related articles

Full breakdown of creating a rideable robot raptor mount in Fortnite using Grok Imagine, image-to-3D, Hunyuan 3D retopology, Trellis2 textures, Blender rigging, and UEFN integration.

Deep dive into Project Rai-chan's tech stack: Ollama+Gemma local LLM, Unity rendering, VOICEVOX speech synthesis, and more — exploring the technical path for local AI companions.

In-depth testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development vs Fable 5 and GPT Solve 5.6. Open-source model delivers top-tier results at one-quarter the price.

Hands-on testing of Kimi K3 in 3D modeling, physics simulation, animation rigging, and game development versus Fable 5 and GPT Solve 5.6. The open-source model delivers top-tier results at a quarter of the price.

Explore a character motion transfer experiment based on a DiffusionGemma custom node—swap identity in ComfyUI using just a static image, a reference video, and one prompt. A breakdown of the tech stack, control signal preservation, and real limitations for AI video creators.
Can AI Generate a GTA-Scale Game with …
A viral tweet predicts AI will one-shot GTA-scale games within a year. We break down the bold claim's logic, the three key variables—cost, model access, and timeline—and what it means for the future of game development.
AI Agents Accelerate Lightweight USD R…
How AI agents accelerate lightweight OpenUSD runtime development for physical AI — covering spec understanding, code generation, and iterative optimization for robotics and digital twins.

One vague prompt triggers GPT to write a storyboard, drive Blender MCP to build a 3D layout, and hand it to Seedance 2.0 for anime stylization. Here's how the pipeline works.

An indie dev's real-world breakdown of Hi3D, Hunyuan 3D, and Yovo 3D: which AI 3D tool fits which stage of game development, and why workflow fit matters most.

A comprehensive comparison of eight mainstream text-to-image models including Krea2, Flux2, and Qwen Image, covering realistic portraits, Ghibli, 3D anime, and Japanese anime styles.

A deep dive into the principles and applications of the Depth Map and OpenPose pose extraction workflow, combined with Seedance 2's reference video feature, helping creators precisely control camera movement and character poses in AI video.

3D AI Studio launches Flow, a node-based workflow tool supporting image-to-3D, part splitting, batch export, and a built-in AI Agent for auto-building pipelines from Blender to UE5.

First-look review of ByteDance Seedream 5.0 Pro covering art, Chinese text layout, character sheets, and commercial UI — benchmarked against GPT Image 2 and Nano Banana Pro.

Mixar is an AI-native fork of Blender 5.0 that embeds AI into the kernel layer. This hands-on review tests texture baking, LOD generation, mood boards, image-to-3D, and more, comparing it to MCP. Fully open source and free.

Hands-on with Meshy AI modeling agent: generate 3D scenes, PBR materials, and low-poly bakes through natural language. Includes cyberpunk and character tests with Blender import verification.

Smart Poly tests UE5.8's MCP plugin with 5 blueprint challenges—from toggle doors to ragdoll physics. Detailed scoring reveals Claude's real strengths and limitations in UE5 blueprint development.

Three top AIs build Mortal Kombat from scratch: Claude Opus, GPT Codex, and Gemini tested across code generation, gameplay control, and Godot engine integration.

Explore inventory-free game design with mouse-drag interactions. Learn Godot sprite occlusion sorting pitfalls and solutions, plus AI-generated shader tips.

Complete guide to AI storyboard freelancing: from script-to-prompt conversion, AI image generation, to template delivery. Includes Fiverr setup, pricing strategy, and earning USD with zero drawing skills.

Learn how to use AI to understand and generate MineGun iMoto 2 MeFrames action code files, enabling precise animation parameter control and batch action generation.