113 related articles
GitHub Daily · July 19: The Dual Advan…
GitHub Trending July 19: ktransformers tops the list with heterogeneous inference optimization, while jcode, cua, and AstrBot signal a maturing Agent ecosystem.
Block Low-Rank Compression: A Guide to…
Learn how Block Low-Rank (BLR) decomposition compresses large model memory usage and accelerates GPU inference, including CUDA kernel optimization and combination with quantization and pruning.

A 19-year-old AI learner torn between passion for LLMs and job market pressure. This article breaks down AI Engineering vs. research paths and offers actionable strategies.

Bonsai-27B supports binary/ternary extreme quantization for 27B LLMs running on 8GB VRAM. Covers llama.cpp upstream progress, RTX 4060 benchmarks (30 t/s), and real-world limitations.

Deploy DeepSeek-V4-Flash DSpark on 8× H20-141G using GPUStack's SGLang backend on Day 0. Full walkthrough of Web UI config, parameter tuning, and 200 tokens/sec benchmark results.

ExLlamaV3 v1.0.0 releases with lossless KV cache quantization via kernel fusion, removal of flash-attention-2/xformers, major GEMM/GEMV gains, and broader tensor parallelism support.

A deep dive into MIG, MPS, and Time-Slicing GPU sharing solutions for Kubernetes production. Compare isolation, performance, and use cases to make the right choice.

llama.cpp hits a new milestone, growing from a solo hobby project into core local AI inference infrastructure. Explore its iteration speed, GGUF quantization, and how AI coding agents are reshaping open-source development.

GPU at 51% utilization — and no one noticed? See how TraceML exposes hidden PyTorch DataLoader bottlenecks, cuts training time 43% with 3 parameter changes.
4 Alternatives for Running CUDA on Non…
A deep dive into running CUDA on non-NVIDIA hardware (AMD, Intel): comparing ROCm/HIP, ZLUDA, SYCL/oneAPI, and OpenCL across principles, use cases, and limitations.
CUDA Kernel Fusion: A Practical Guide …
Learn how CUDA Kernel Fusion merges multiple GPU kernels to reduce global memory traffic and launch overhead, with real-world examples from AI inference and deep learning.
How NVIDIA BioNeMo Breaks Through Co-F…
How NVIDIA BioNeMo Agent Toolkit uses agent-based orchestration to solve MSA preprocessing, pipeline scheduling, and end-to-end bottlenecks in OpenFold3 co-folding workloads for drug discovery.
NVIDIA Ising Decoding: A 300x Reductio…
NVIDIA applies the Ising model to color code quantum error correction decoding, achieving a 300x reduction in logical error rates via GPU parallel computing. A deep dive into the principles and strategic significance.
Running Gemma LLM in Godot with GDScri…
A developer runs the Gemma LLM inside Godot 4 using only GDScript and Vulkan compute shaders — no llama.cpp or external dependencies. A technical breakdown of how it works.

A self-learner completed a full progression from math foundations and core ML to deep learning in 6 months—hand-writing a Transformer and implementing gradient boosting from scratch. This article breaks down the highlights and blind spots of this real roadmap.

Knowing how to call an API doesn't make you an AI engineer. This article breaks down the complete skill structure of an AI application engineer, covering Python fundamentals, LLM fine-tuning, Agent development, and enterprise projects.

Unsloth releases NVFP4 quantization for Qwen3.6 using W4A4 true 4-bit Tensor Core computation, delivering up to 2.5x inference speedup over NVIDIA's official implementation with accuracy matching or exceeding BF16 on benchmarks like MMLU-Pro.

SGLang officially integrates DSpark, solving the core pain point of speculative decoding failure under high-concurrency batches via confidence-driven variable-length verification. Supports Qwen3 and DeepSeek-V4, hitting 383.7 tok/s on B300.

DeepSeek is entering AI chip development, targeting compute autonomy. This article analyzes its motivations, software-hardware synergy, chip R&D challenges, and impact on China's AI vertical integration.

An in-depth look at why CPU and GPU utilization is low in RL training, covering vectorized environment parallelism, distributed Actor-Learner architectures, GPU-side simulation (Isaac Gym/Brax), and Ray RLlib practice.